The Archmage Beckons
A long time ago I did some content for a certain game system who, for reasons you may already know, will remain nameless. I was rather enthusiastic about that game system/campaign setting, but I was denied the option of using it to publish content.
But I really liked what that game system brought to the table, and ever since then I've been thinking about what it would take to publish a full, standalone RPG based on some of those concepts.
For months, maybe years, I've looked for a system by which to make it a reality... and I think I've found it.
Recently, Pelgrane Press and Fire Opal Media released the Archmage Engine SRD, which is the driving force behind 13th Age. And it is everything that I wanted it to be!
So this is a formal announcement of sorts... I have begun development of an RPG, using the existing Archmage Engine framework but all new content. A "total conversion", if you will. The premise? A post-apocalyptic society where the stupid decisions of man compounded with nature's urge to make our lives miserable has led to a changed, unforgiving world filled with destruction and chaos. It is inspired by the-system-that-shall-remain-nameless, by lesser known systems such as the now defunct Alpha Omega by Mind Storm Labs (which is a beautiful book and has a brilliant back story, but the game mechanic is one of the worst I've ever seen), and by movies and other pop culture (from Mad Max to Oblivion).
The RPG will be centered upon a dramatically changed United States, mainly because I don't want to have to worry about long distance or overseas travel. The way I see it, the U.S. is not much larger than the Dragon Empire is in 13th Age, so it kinda works.
I have a personal dilemma, though: the-system-that-shall-remain-nameless has a reputation for being, short of a better word, zany. It's one thing to have genetic mutation, and it's another to have those genetic mutations create some of the most cooky, off-beat, "you're kidding, right?" type of monsters the mind can imagine. And there are games like Numerena that contain similar aspects but try to maintain a level of seriousness and are not rife with over the top absurdity.
My hope is to do both. I'm keeping the icons and classes as serious as possible given the circumstances, but the monsters are going to be somewhat of a mixed bag. It will be up to DM's discretion on how to use them.
Right now, if you're curious, I have planned:
- 10 brand new icons, from massive self-aware supercomputers to sentient plants
- 6 "races", and I use that term loosely because I'm not sure if to consider a robot a "race".
- 8 classes, from the battle tested veterans to wasteland berserkers to "channelers" that can bend the fundamental laws of physics ("Laws of Thermodynamics are more of a suggestion than a rule" sort of thing).
- New rules for augments (socketable items that can increase performance like magic items), mutations and other forms of genetic modification.
- Basic vehicle and mount rules.
- Expanding a little on traps and hazards, based somewhat on what I've already talked about on this blog.
- Monsters, lots of them.
My intention with all this is, once I have enough written, to launch a Kickstarter to fund the project in full and get the thing published. But that won't happen until I have a comfortable amount written, and there's still a long way to go.
And, once this hits Kickstarter, the two projects I've had shelved for far too long - The Fortress of Dr. Neb and When Worlds Collide - will no doubt be stretch goals (after some obvious changes, of course).
So there you have it... my crazy dream. Hopefully I can make it a reality sooner than later, and if I decide to go the distance on this I hope some of you will be willing to back me up on it.
Stay tuned to this blog for more news on this project.
-=O=-
In the meantime, as yet another form of practice, I decided to make the vector Archmage Engine SRD logo I made available for everyone to use! That is, at least until the 13th Age guys create one for real.
Archmage Engine SRD logo (1.51Mb)
The above link contains the logo in multiple formats: Fireworks, Illustrator 10, Illustrator CS6 and flat JPEG.
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November 12th, 2013 - 08:37
This sounds brilliant. I’ll be a customer. 🙂