A Walk in the Dark A look in to the mind of an RPG designer

      

2Dec/13Off

Future Plans

So although there is still a metric crapload of stuff to be done for my new project, I can't help but think of what I'm doing to do with it.

First off, a Kickstarter is probably a definite at this point, but that notion terrifies me more than you can possibly know. I've heard the horror stories, and although I've heard all the things that can - and probably will - go wrong I question whether I can avoid them. I'm afraid of doing it wrong and either paying a heavy cost or disappointing my backers.

But, honestly, what terrifies me most is that it ends up being hugely successful. Although I like to think I can make sound business decisions and have no intention of disappointing anyone who has placed their trust in me, I'm scared to think of what might happen if Amazon Payments suddenly drops several thousand dollars worth of backer funding in my lap. I'm not saying I'll end up at a crap table in Vegas or anything, but it's a big concern that I use that money wisely and not do something absurdly wrong with it. I mean, I can think of at least three half-million-earning Kickstarters that came out and sad "Sorry, we spent all our money. Project over." I don't want to be another statistic like that.

I've started to shop around for the resources I will need, filling the gaps that I know I am personally deficient in. I need artists more than anything, one or more people that would be willing to commit to doing several pieces of art for a project of this potential magnitude. I need editors, and possibly a layout person, and more editors, and probably even more editors. I may also need a cartographer because I suck at outdoor maps and I'm going to need a well-messed-with map of the continental United States. And did I mention editors?

Then there's the cost of printing and shipping, which combined are the downfall of many a Kickstarter. I've been shopping around for book pricing, and the spectrum of quotes I've gotten is hard to understand. As far as I know so far, printing a 200-page color book could cost anywhere between $6 and $60, depending on who you ask, how many copies, the type of paper stock, etc... Deciding what volume rate to base the Kickstarter goal on kind of involves Calculus to determine what the exact point is at which it all becomes profitable. And then there's mailing of course, having to worry about shipping costs to godforsaken places that have Internet but are so expensive to ship to you'd think they can only receive packages by way of dog sled.

And, while taking all those expenses into consideration, you have to find the sweet spot that is your Kickstarter goal. Make it to low and you'll lose your shirt in costs, make it to high and the project might not fund. Unless your Kickstarter listing has the words "Monte Cook" in it somewhere, you may have a hard time funding it if it's too high a goal.

Anyway, maybe I'm thinking too far ahead... but it is exciting in its own way. I want to do this right, get this done the way the project deserves, without mucking it up like so many other people have.

So what will the Kickstarter include? Well, here's what I'm envisioning... And mind you, this is some very premature thinking...

  • The core rulebook, which will probably be slightly smaller than the 13th Age rulebook - but not by much - simply because I have less classes and some sections will be shorter.
  • I'd like a nice big map of the United States as it stands today. I know which artists I'm going to ask for this, but they're pricy.
  • Although I have to look back on the legalities of it all, I am considering converting Fire From the Sky in to the sample adventure in the back of the book (replacing "Blood & Lightning" in the 13th Age core book).
  • The Fortress of Dr. Neb as a standalone adventure, for either Adventurer or Champion tier. Designed to be very Gamma World-like, zany and weird.
  • Where Worlds Collide as a standalone adventure, for either Champion or Epic tier. Since this concept originally revolved around the LHC after the "Big Mistake", it may have to be reworked a tiny bit to fit in to the setting. It will probably be high difficulty, along the original intent of making it a Fourthcore-like adventure, and will probably be more serious and less zany than Dr. Neb.
  • I'm also considering converting A Night in Seyvoth Manor, but that's a long story I don't think I can talk about yet.

Like I said, a lot of work to do... and I'm diligently working on it all as best I can. I'd like to get as much possible done before actually launching the Kickstarter, but my impatience might get the better of me. We'll see how long I can hold out before taking the big step into the realm of crowdfunding.

In the meantime, I'll keep talking about it... revealing some of the design concepts behind it... trying to detail my thoughts and what I'm actually doing. Just bear with me; should be a fun ride.

Oh... and this project still needs a NAME...

Filed under: 13th Age, Design, RPG No Comments