In case you aren't aware, my pet project - the post-apocalyptic treatment of 13th Age's Archmage Engine SRD - has a name now: Atomic Age. We have a website and a Twitter account, but I'm not exactly advertising yet because I don't have appropriate branding for it. I want a logo and a few creative assets before I head unto the breach that is social media.
In the meantime, development continues... Most recently on the catalog of monsters that will be included with the core book. Initially I had created the "straight", not off-the-wall monsters that could be present in a semi-realistic post-apocalyptic world - robots, soldiers, wasteland marauders, etc. - but now it's time to do the weird ones that make a post-apocalyptic game entertaining and offbeat.
While I was converting Lepus Maximus to Atomic Age, someone mentioned Monty Python and the Holy Grail. And with that the thought process was unavoidable.
Since it's actually compatible with 13th Age, here you have my latest creation: The Vorpal Rabbit. Hope you enjoy!
Normal 3rd level Wrecker Beast [RABBIT]
Huge, sharp teeth +8 vs. AC - 8 damage, and the rabbit pops free from the target
Charge: The attack instead deals 12 damage on a hit if the rabbit moves first before attacking an enemy it was not engaged with at the start of its turn.
Natural 17+: 6 ongoing damage (hard save ends, 16+)
Quick footed: The rabbit gains a +5 bonus to disengage checks.
Leap about: As a move action and with a successful disengage check (if applicable), the rabbit can hop to any nearby space it can see.
Fear: While engaged with this creature, enemies that have 15 hp or fewer are dazed (–4 attack) and do not add the escalation die to their attacks.
Critical threat: When the rabbit makes a charging attack, it scores a critical hit on a 17+.
Vicious streak: When the rabbit scores a critical hit, it can move to engage another nearby target and makes a charging bite attack against it as a free action.