A Walk in the Dark A look in to the mind of an RPG designer

      

12Oct/12Off

Be Afraid, Be Very Afraid

Even though "Revenge of the Kobolds" is still in development (Kickstarter launch pending, and due to other financial obligations I can't officially hire my artist yet), I had the strong urge to do something special for Halloween. So I've decided to create an arguably short adventure that could theoretically be run in a single day, using some of the design concepts seen in some Fourthcore products but not necessarily with the same level of difficulty or over the top situations. I wanted something simple and fun that could be played in a single four to five hour session.

As seems to be the case in a lot of my products, I'm torn on the name. I wanted to use one of my favorite zone names from Everquest as the title - The Estate of Unrest - but I'm not so sure. The only other name I came up with so far is A Night in Seyvoth Manor, which is kinda cheezy... but that's not exactly a bad thing. With the amount of tropes I'm rolling in to this one, maybe cheezy is the way to go.

The premise... Kinda hacked together and needs a lot of work, but still:

Few people in the village of Ravenshire spoke of the manor atop the hill to the North, and even fewer dared approach it. After the horrific events that happened there so many years ago many believe the mansion and the estate grounds to be cursed, haunted by the restless dead, and some of the village residents could swear they have seen movement and lights coming from the seemingly abandoned mansion.

Throughout the years the village has had its share of disappearances; most of them had been blamed on the harsh environment of the surrounding forest and the natural dangers of the world we live in, but recent evidence leads to the doorstep of the Seyvoth estate. And when the two young daughters of a prominent noble go missing and the village sends out search parties to the surrounding area, two separate search parties that passed through the iron gate at the entrance to the estate have yet to return.

Now a local mystic warns of the danger looming in the manor, how the noble's two daughters will soon be led towards the darkness and turn against the village they once called home. Are you brave enough to step through the gates and seek out the missing search parties and the two noble daughters? Are you willing to unravel the mysteries of the Seyvoth Estate, even if it means risking your own life and sanity?

The first version of the adventure is for a party of 6th level characters, using the Dungeons and Dragons 4th Edition rules. I am considering converting it to Pathfinder and other game systems (13th Age, Dragon Age, DCC, etc.) as well, but I'm not sure if I'll have the time to do that before Halloween. There aren't many encounters and the focus is primarily on exploration, so it may not be all that difficult to convert to any number of game systems. It is inspired by the Everquest 2 zone The Estate of Unrest, which has a few Zork-like puzzles ("...find object 'x' to gain access to area 'y'...") and some pretty memorable encounters.

And if you're familiar with the EQ2 zone, as much as I'd like to do it there will probably not be a "bomb in a bag"-like encounter... But there just might be a Bugaboo! 🙂

As it relates to 4th Edition, I am considering using fixed damage from all monsters and traps simply to expedite the game. 13th Age uses it, I believe, and I've considered trying it out for some time now. We'll see if it works out.

I've also gone ahead and written up sanity/insanity rules, loosely based on the rules that exist in the D20 SRD. Problem is that I'm not so sure to what extent I'll be using them... by design, those rules are made for Cthulhu-like horror, which isn't exactly the type of horror I'm going for here. My plans involve classic horror tropes - vampires, skeletons, ghosts, etc. - so it may not have the same level of mental impact that the traditional Lovecraftian horror does. I'll probably be publishing those rules on their own soon, then choose later whether I want to actually use them or not.

Whatever this adventure is called, I'm hoping to release it before Halloween.

As for Revenge of the Kobolds, we'll see when I can sort my life out in order to get that out the door. Currently waiting on my 6"x9" printed proofs to arrive and for my financials to settle so I can buy art. Stay tuned!

1Oct/12Off

The Off Pitch

The time is upon us once again: a new submission window has just started for Wizards of the Coast and DDI!

And... and... I'm drawing a blank here.

The Thrill of Victory

Now I know how some of you think because I'm in a similar boat: getting something published in Dragon or Dungeon magazine would be really, really cool. It's an acknowledgement, a nod by a major gaming company that shows you actually created something worthy of their attention, so much so that they actually PAID you to do it! Not only that, but whatever you write will be read by lots of people! Players worldwide could potentially be using your content in their own private games! Your name will become a synonym for "awesome"!!!

Maybe I'm exaggerating that last part a bit, but you get the point. And I'm not saying that everyone's like that, but since I'm kind of already a self-publisher it's starting to look that way. I mean, I can already publish any content I want and it'll be seen by... well... a few people... So the only thing that DDI brings is a higher level of exposure and acknowledgement.

And money, let's not forget that. You can't buy a boat with it, but it's something. I admit that, had I received a check from Wizards of the Coast I would have probably not cashed it, choosing to encase it in plastic and make it a really cool paperweight. But, in case you all aren't aware, WotC doesn't send checks; they use direct deposit to pay you.

The Agony of Defeat

There's a flip side to acceptance: the agony of rejection. I have to admit, compared to other publishing venues in the world the folks at Wizards of the Coast do a fantastic job of rejecting your idea. Where most publishers will send you a "No. Just... No" form letter, WotC actually goes in to vivid detail as to why they are not interested in what you're proposing. There's an actual human responding to each and every email - I've received rejections from at least four different people at WotC in the past - and unless your idea is completely bats%#@ insane they'll add a fantastic personal touch to the message explaining why they are not interested at this time. I've never seen a company say "no" in such a nice, professional and constructive way. Even if they really want to say "good god, man... what the hell were you thinking?", they'll be nice about it.

But, regardless of how nicely they put it, some people see the rejection as a soul crushing defeat. Even if they respond "we like it, but we're doing that already", it'll feel like you're idea has been thrown in to the Abyss. If they don't like it, nobody will! You just have to look at the numbers to realize it... Every submission cycle WotC receives tens of thousands of submissions and only accepts a hundred or so. Where are these submissions? We should be up to our eyeballs in independently published content for 4th Edition, but instead these ideas are thrown away and lost.

The Publisher's Dilemma

Now I have to admit something: I have an article in the pipeline. I don't know when it might get published, or even if, but it's out there... sitting in either the "to be published" or "shred with extreme prejudice" virtual bin on a WotC server. And, yes, I did get paid... but printing my online bank statement, cutting out the single line that recognizes the wire transfer from Hasbro/WotC and encasing that in plastic just doesn't have the same flair to it.

That article was accepted about eight or nine months ago. Quite frankly, I freely admit it wasn't my best work by far, but I still look forward to the day that it might get published. At midnight on the last day of every month I eagerly open the new Dragon and Dungeon table of contents to see if my name is there yet, only to fall away in despair when it's not.

I know what you might be thinking: "you got paid, right? What does it matter?" ... Well, if you're like me you're not thinking that but somebody out there is. It all goes back to acknowledgement; until I see my article in print, the payment means little to me. It almost feels like I got paid to be silenced, especially since I legally can't publish it on my own now. Heck, I'm pretty sure I can't even mention the article's contents at this point. Until the world sees the article, the payment almost feels like hush money. And, at $0.06/word, it turns out that it's pretty cost effective to shut me up.

Because of my first experience with publishing something in DDI, I'm now hesitant to do it again. If I submit an idea now, it might not see the light of day until 5th Edition is out... and what's the point then? At this point I'm not worried they'll say "no", but I'm concerned of how I will react if they say "yes". Can I take another nine months of waiting for the article to be seen, hoping that it'll be published while 4th Edition is arguably still relevant?

And then the business person in me chimes in: "you're already a publisher! What do you need DDI for?" Admittedly, self-publishing is a lot more work and doesn't get anywhere near the level of exposure that a DDI article gets. And, even though WotC doesn't pay much, it might not make as much (I've only had one product sell well enough to be worth it, and of course it's the product I can't sell anymore and can't talk about. You know, that one...). Some people might write for recognition or for profit, but I write because I enjoy it.

The fact that I'm drawing a complete and total blank this time around doesn't help either. I have some big campaign ideas, but they are all beyond the scope of anything that would ever get published in DDI. And I am terribly bad at writing lore (I struggled on the lore like you wouldn't believe in the aforementioned article of mine), so I wouldn't feel comfortable doing that sort of thing no matter how cool the idea might be. I just can't think of anything to submit right now.

But, sooner or later, I'll submit something. Because, god damn it, I want to see my name on that Dungeon table of contents!

-=O=-

In a completely unrelated and surprising note, "The Heart of Fire" was recently reviewed on ENWorld and got 4 out of 5 stars!

Two things I learned from that review:

  1. Interior art is important. I really got to do something about that.
  2. I'm not charging enough for my products. I've always been bad at gauging the worth of what I do; when one enjoys it so, it's hard to try and gouge people with the price. Many say I should raise the price, but I probably won't.
21Aug/12Off

Revenge of the Kobolds

I've mentioned this "challenge" adventure I've been working on before, but now it's time to be official about it.

I haven't officially chosen a title for it (I'm not fond of the above title), but this adventure is similar in concept of the traditional Lair Assault adventures by Wizards of the Coast. But there is one small twist: the players are all kobolds, and the enemies are PCs.

Here is the tentative introduction:

     For as long as you can remember, you have been victims. Even after reducing the senseless attacks on nearby villages and trying to lead a peaceful, isolated life they still came. Every few weeks another group of "heroes" would barge in to your lair just because it was there, and they would not hesitate to try and kill everyone in sight and take all the precious things you've struggled to collect. Sometimes your clan was able to beat them back, but other times you simply weren't so lucky. When your clan's going on their ninth chieftain in the last six months, you know you have a problem.

     Most of the time you and your group of warriors were there to try and fight them, and sometimes you managed to kill one or two of them before having to inevitably retreat, but now it's different. It's as if they waited for you - the clan's latest and most highly trained protectors - to leave on a routine scouting trip so they can waltz in and ravage your lair. The ninth chieftain and the remainder of your clan didn't stand a chance this time.

     Enough is enough! Your clan may have been decimated (again) and your latest leader may be dead, but there is no way you are going to let these paltry "heroes" get away with it this time. It's time to go in there to take your lair back, and show these gutless intruders what a proud, fearless kobold is truly capable of!

This challenge adventure is somewhat complex in its design and execution, so I'm somewhat concerned about whether the mechanics will work. So I'm looking for a few people that would be willing to review the mechanics. For that matter, I'm also looking for ideas on a title and certain achievements that the players can gain. And it needs a few editing passes. 😛

I can't guarantee I'll send it to you if you offer because I do want to limit distribution, but if you'd like to know more please contact me at dflor@brainclouds.net.

17Aug/12Off

Go For the Eyes!

Be afraid. Be very afraid.

You know, I can't resist a good blog carnival.

When I saw the "Classics Return" blog carnival over at Daily Encounter, I wondered what to do for it. Quite honestly I don't remember much of the classics, at least at enough of a capacity to do them justice. And I can't re-do a classic adventure without treading the line with WotC.

I didn't have time to do what I usually do (an adventure or delve), so I threw something together in a crazy sort of way. Here I give you, direct from the Spelljammer campaign setting by TSR/WotC, the infamous Giant Space Hamster for Dungeons and Dragons 4th Edition!

Of course, in my usual fashion, I did go a little over the top. In addition to the basic monster I included several derivative hamster types, a new animal companion and the mother-of-all hamsters... Wooly Rupert, The Giant Space Hamster of Ill Omen!!!

Gnomes beware!!!

The Giant Space Hamster (PDF, 1.2Mb)

11Aug/12Off

New Dice-Related Tools

I've recently been working a bit on some tools I us to make my life easier, so I thought I'd share them.

Both of the following apps are for Microsoft Windows and require the .NET Framework (as I write this I don't remember if it's 2.0 or 3.5). They are standalone EXEs that are fairly portable and have a small footprint.

1) Damage Calculator

A while back I posted an offline 4E damage calculator that used formulas based on Sly Flouish's calculations. I modified the application to support adjustments due to ongoing damage and automatic percent increase for brutes (25%).

You can download the new version HERE.

4E Dice Calculator
(MSWindows, .NET 2.0 Framework required)
Approx. 14Kb

2) Dice Pool Graph

While kicking around ideas for an RPG I'm thinking of doing, I needed an easy way to visualize bell curves for dice pools of varying sizes and for multiple different dice combinations. Thanks to followers on Twitter I was directed to AnyDice.com, but I needed something a little more portable.

The application shows you the distribution for any dice equation you put in, from the basic (3d10) to the complex (3d6 +1d8 +9). It will show you the mathematical probability but also has options to make 100, 1000 and 10000 die rolls to be a little more convincing.

You can download the app HERE.

Die Pool Grapher
(MSWindows, .NET 2.0 Framework required)
Approx. 10Kb

 

And there ya go... If you have any issues or requests with the above, please let me know.

Unless I think of something else to make my life easier, my next application will most probably be a Monster Builder. The 4E one I was working on is actually farther along than I would have thought, so I might make that one available after all. Stay tuned!