A Walk in the Dark A look in to the mind of an RPG designer

      

12Oct/12Off

Be Afraid, Be Very Afraid

Even though "Revenge of the Kobolds" is still in development (Kickstarter launch pending, and due to other financial obligations I can't officially hire my artist yet), I had the strong urge to do something special for Halloween. So I've decided to create an arguably short adventure that could theoretically be run in a single day, using some of the design concepts seen in some Fourthcore products but not necessarily with the same level of difficulty or over the top situations. I wanted something simple and fun that could be played in a single four to five hour session.

As seems to be the case in a lot of my products, I'm torn on the name. I wanted to use one of my favorite zone names from Everquest as the title - The Estate of Unrest - but I'm not so sure. The only other name I came up with so far is A Night in Seyvoth Manor, which is kinda cheezy... but that's not exactly a bad thing. With the amount of tropes I'm rolling in to this one, maybe cheezy is the way to go.

The premise... Kinda hacked together and needs a lot of work, but still:

Few people in the village of Ravenshire spoke of the manor atop the hill to the North, and even fewer dared approach it. After the horrific events that happened there so many years ago many believe the mansion and the estate grounds to be cursed, haunted by the restless dead, and some of the village residents could swear they have seen movement and lights coming from the seemingly abandoned mansion.

Throughout the years the village has had its share of disappearances; most of them had been blamed on the harsh environment of the surrounding forest and the natural dangers of the world we live in, but recent evidence leads to the doorstep of the Seyvoth estate. And when the two young daughters of a prominent noble go missing and the village sends out search parties to the surrounding area, two separate search parties that passed through the iron gate at the entrance to the estate have yet to return.

Now a local mystic warns of the danger looming in the manor, how the noble's two daughters will soon be led towards the darkness and turn against the village they once called home. Are you brave enough to step through the gates and seek out the missing search parties and the two noble daughters? Are you willing to unravel the mysteries of the Seyvoth Estate, even if it means risking your own life and sanity?

The first version of the adventure is for a party of 6th level characters, using the Dungeons and Dragons 4th Edition rules. I am considering converting it to Pathfinder and other game systems (13th Age, Dragon Age, DCC, etc.) as well, but I'm not sure if I'll have the time to do that before Halloween. There aren't many encounters and the focus is primarily on exploration, so it may not be all that difficult to convert to any number of game systems. It is inspired by the Everquest 2 zone The Estate of Unrest, which has a few Zork-like puzzles ("...find object 'x' to gain access to area 'y'...") and some pretty memorable encounters.

And if you're familiar with the EQ2 zone, as much as I'd like to do it there will probably not be a "bomb in a bag"-like encounter... But there just might be a Bugaboo! 🙂

As it relates to 4th Edition, I am considering using fixed damage from all monsters and traps simply to expedite the game. 13th Age uses it, I believe, and I've considered trying it out for some time now. We'll see if it works out.

I've also gone ahead and written up sanity/insanity rules, loosely based on the rules that exist in the D20 SRD. Problem is that I'm not so sure to what extent I'll be using them... by design, those rules are made for Cthulhu-like horror, which isn't exactly the type of horror I'm going for here. My plans involve classic horror tropes - vampires, skeletons, ghosts, etc. - so it may not have the same level of mental impact that the traditional Lovecraftian horror does. I'll probably be publishing those rules on their own soon, then choose later whether I want to actually use them or not.

Whatever this adventure is called, I'm hoping to release it before Halloween.

As for Revenge of the Kobolds, we'll see when I can sort my life out in order to get that out the door. Currently waiting on my 6"x9" printed proofs to arrive and for my financials to settle so I can buy art. Stay tuned!

21Aug/12Off

Revenge of the Kobolds

I've mentioned this "challenge" adventure I've been working on before, but now it's time to be official about it.

I haven't officially chosen a title for it (I'm not fond of the above title), but this adventure is similar in concept of the traditional Lair Assault adventures by Wizards of the Coast. But there is one small twist: the players are all kobolds, and the enemies are PCs.

Here is the tentative introduction:

     For as long as you can remember, you have been victims. Even after reducing the senseless attacks on nearby villages and trying to lead a peaceful, isolated life they still came. Every few weeks another group of "heroes" would barge in to your lair just because it was there, and they would not hesitate to try and kill everyone in sight and take all the precious things you've struggled to collect. Sometimes your clan was able to beat them back, but other times you simply weren't so lucky. When your clan's going on their ninth chieftain in the last six months, you know you have a problem.

     Most of the time you and your group of warriors were there to try and fight them, and sometimes you managed to kill one or two of them before having to inevitably retreat, but now it's different. It's as if they waited for you - the clan's latest and most highly trained protectors - to leave on a routine scouting trip so they can waltz in and ravage your lair. The ninth chieftain and the remainder of your clan didn't stand a chance this time.

     Enough is enough! Your clan may have been decimated (again) and your latest leader may be dead, but there is no way you are going to let these paltry "heroes" get away with it this time. It's time to go in there to take your lair back, and show these gutless intruders what a proud, fearless kobold is truly capable of!

This challenge adventure is somewhat complex in its design and execution, so I'm somewhat concerned about whether the mechanics will work. So I'm looking for a few people that would be willing to review the mechanics. For that matter, I'm also looking for ideas on a title and certain achievements that the players can gain. And it needs a few editing passes. 😛

I can't guarantee I'll send it to you if you offer because I do want to limit distribution, but if you'd like to know more please contact me at dflor@brainclouds.net.

18Jun/12Off

Kickstarter… Or Not

I have a lot of thoughts and ideas that are constantly rolling around in my head, and if the average day contained more than 24 hours I would most probably put them down on paper and publish them for the world to enjoy. But there's always one thing about my publications that makes me somewhat self-conscious and question the quality of my own work: they aren't "artsy".

Like I've mentioned on this blog before, I am not an artist. Sure I can make tactical maps, but that's not what I'm talking about when it comes to being an artist; I'm talking about actual hand-drawn images to give my product a little more of an artistic flair. Every time I finish a product and am about to publish it, I spend weeks trying to figure out what I'm going to do about cover art because I don't consider it a true product without one. My last product, Death's Edge, was published without cover art (the image you see on the listing is a very low resolution stock image; I do not have license to an image of sufficient resolution to publish), and that actually bothers me a great deal. It just feels... wrong... ya know?

I got lucky with The Heart of Fire: I was able to find the perfect image on DeviantArt and I contacted the artist to see about licensing it. The artist allowed me to license it, gave me a very reasonable price for it, and most importantly I was able to afford it at the time. Nowadays the return on investment for 4th Edition products is nowhere near what it once was - I haven't made a profit on any product in ages - so it's hard to justify spending money to commission art or to pay for existing art when you know you're not going to make the money back in sales.

So I've considered Kickstarter as a means to fund the creative aspects of the project and pay for commissioned artists to create the covers and interstitial art in my publications. I have actually written up at least three separate projects in order to fund some ideas of mine... but I've never had the courage to hit the "post" button for a variety of reasons.

My biggest problem is that I don't really consider this a self-sustaining business. That's always been my problem: I do this for fun, so I'm not actively looking at this as a means to put food on the table. As a result, any aggressive efforts to try to make a strong revenue stream from these products feels kind of inappropriate, and it feels kind of awkward to ask complete strangers to spend their hard earned money to have me do what I consider a hobby, a pastime. Sure, you can pay me all you want to buy an existing product, but are people seriously going to pay me to create something that doesn't exist yet and I was going to do anyway simply because I want to?

Secondly, because of the mathematician that I am I've done the numbers a lot, and in the back of my mind I question whether it'll be worth it. If everyone provides just enough funding to get a digital version it's all great because that's considered 100% profit, but once you start getting in to the higher reward levels the profit dwindles. Let's assume that everyone (or at least a majority of backers) decides to get the hard-copy version of the product; if I have to spend $20 to get a $25 backer his reward, I could risk not getting enough margin to pay for the commissioned art in the first place. The two solutions to this - either put the project goal higher or make the cost of the hard-copy rewards higher - put the project at risk of not getting funded.

Finally, and this might sound silly... there's the issue of the video. You see, I am not a salesman, and I am very self-conscious about things like that, so much so that my online persona has no trace of what I look like or even what I sound like. Heck, if it weren't for me putting my Twitter handle on my GenCon badge nobody would have known who the hell I was. So sitting in front of a camera and trying to sell my product to you feels rather awkward, especially when I'm doing what I'm doing for fun and not for profit. I would much rather stay behind the scenes, maintain the notion that I am the "digital rabbit", and have people buy my product because they want it and not because I told them to buy it.

So now I've got this planned product, the next two parts to the campaign path following Death's Edge, that I question whether to do it on Kickstarter or not. I have the project typed up and pretty much ready to hit "post", but it feels both risky and inappropriate for all the above reasons. There are other reasons for my hesitation, such as my plans for The Fields of Bone being almost identical to the Reavers of the Harkenworld module (which is part of the 4E DM's Kit), but that's a small issue compared to all the other issues with Kickstarter mentioned above.

Maybe one of these days I'll come up with something that I feel worthy to be funded in such a way, and maybe that'll be enough for me to come out from behind my rabbit face and try to sell people on it. Time will tell, I guess.

27May/12Off

May of the Dead: Death’s Edge

As part of the May of the Dead blog carnival, I decided to do something similar to what I did with the Winter is Coming carnival: create yet another adventure module!

This adventure is significantly smaller in scope than my earlier publications, but it's just getting started. It's a very short (5 scenes) level 0 adventure for Dungeon and Dragons 4th Edition, using the rules for creating level 0 characters published n Dragon #403, and is intended to be the first part in a three part series I am calling The Dark Mistress Saga.

The summary of the adventure:

DM1: The Dark Mistress Saga, Part One: Death's Edge

     The village of Nerasi has been at war for as long as you can remember. Hordes of undead, led by a powerful necromancer named Draya (also known as "The Dark Mistress"), have descended in to the valley countless times over the last century. But this time something is different: they seem more organized, more coordinated, more bloodthirsty... and the village is in jeopardy more than ever. With the safety of the village on the line, every man and woman that was capable of swinging a blade was sent to battle. Even though the village was nowhere near the front line it was left undefended, presumed safe due to its distance from the conflict.

     Now, while the battle continues in an area known as The Fields of Bone, a small group of undead creatures have found their way in to the village. With no heroes to defend the common folk, it is now up to you - the above average commoner - to drop the shovel or take off the apron, pick up the nearest weapon and defend yourself and your loved ones from the approaching invaders.

     Death's Edge is an short module for a group of level 0 characters, using the character creation guidelines provided in Dragon magazine, issue #403.

The adventure, the first chapter of the saga, is available right here absolutely free! And I also provided a PDF of all the tactical maps in printable, 1" x 1" grid format.

Enjoy! And do let me know if there are any major problems with it.

The Dark Mistress Saga, Part One: Death's Edge
Adventure Module (PDF, 4.5Mb)

The Dark Mistress Saga, Part One: Death's Edge
Tactical Maps (PDF, 21.2Mb)

In the meantime, I'm actually considering starting a real Kickstarter to fund the other two parts of the campaign, starting with DM2: The Fields of Bone. Still haven't officially decided on that... Let's see what the response is on this one.

17May/12Off

Status Update

It's been almost three weeks since my last post, so I figured it was time to give everyone a status update.

If you're not aware, on April 27th my mother passed away. I can't say it was unexpected - she had been dealing with a fair share of health issues and she hadn't been the same in the last few months - but even so it's been somewhat of a shock and a trying time as I deal with her loss. For a while there I lost my creative spark and desire to do anything from a design and development standpoint, but I've been slowly working my way to getting back to "business as usual" in that regard. Even so, we've still been dealing with issues as it relates to her passing, so it's still occupying a large part of my daily life. But I'm OK... pressing on day by day.

I'm now back in the creative swing, if you will. The Heart of Fire is doing as well as can be expected (the 4E market has dwindled, it seems), and I have several other projects currently in the works:

  • On May 28th (I think), I will be releasing my contribution to the May of the Dead blog carnival: another level 0 adventure called Death's Edge, which involves the players defending their homes against an invading horde of undead. It's part one of a three part series I am calling The Dark Mistress Saga (I have my doubts of that name, but still), and will be available for free on this site. It's already completed, so I'm struggling with the fact that I want to get it published and am normally too impatient to wait the week and a half before its intended release date.
  • I have already started work on part two of the three part series, a level 1 module that doesn't actually have a name yet. The second part is more warfare oriented, where the players are now "heroes" and are now on the front line of a war against a powerful necromancer and her vast undead army. For this second part I'm taking a lot of inspiration from the Heroes of Battle supplement for D&D 3.5E, and am debating to what extent to include some of the mechanics presented there (such as victory points, reputation points, morale, etc...).
  • I was working on a Fouthcore adventure, but now I'm not sure if it's worth completing at this point. To be honest, there are many other people out there that can do Fourthcore much better than I can, and with DnD Next looming over the horizon it doesn't quite seem worth the effort at this point. So what I will probably do is release some of the areas of the campaign I've already done on this blog for anyone to use, similar in what I've done so far with the Gamma World Remnants.
  • The Coming Dark is still the 700lb gorilla hiding in my closet. Once the DnD Next playtest materials hit (exactly one week from today), I am going to start planning the conversion. Granted, there might not be a whole lot I can do or would even want to do (I don't want to spent too much time creating mechanics that might change), but I can at least make some basic progress. My goal is to have one or more first level adventures available as soon as DnD Next launches (licensing limitations not withstanding), so we'll see how that goes.
  • I have one adventure idea I pitched to Wizards of the Coast as part of the DDI submission window, and I have yet to hear a response regarding that. It's a really fun and somewhat wacky idea, and quite honestly I'm not expecting a positive response because of the nature of it, but whether they accept it or not it's going to get written sooner or later. It's actually about half done as it is, so once I hear "yay" or "nay" I'll complete the rest of it and publish through them or on my own.
  • I have one DDI article that is slated to be published (in Dungeon, I assume)... eventually. I have no idea when, and for obvious reasons I can't say much more about it until it appears in the calendar. It is my first and, all things considered, it's pretty simple compared to my other stuff, but I'm really excited waiting for the day it's actually in print.
  • As I said above, in one week the first wave of the DnD Next playtest will commence. I don't know how much I'll be able to actually play it, but I'll definitely be picking it apart with tweezers to figure out what it's all about.

Finally, there was a time I was considering a Kickstarter to fund the physical printing of The Heart of Fire, but after crunching the numbers it didn't seem all that practical to do. But now I'm seriously considering a Kickstarter to fund the development of parts two and three of The Dark Mistress Saga to help fund the creative needs of the project (cover art, maps, etc.) and to see if there's actually a demand for it. I have to run the numbers and give that some more thought.

Anyway, just wanted to let everyone know what I've been up to.