A Night in Seyvoth Manor
So thanks to some really useful feedback from my editors, I have decided to release A Night in Seyvoth Manor for Dungeons and Dragons 4th Edition!
And, like I promised, I'm releasing it ABSOLUTELY FREE!
Here's the intro...
Few people in the village of Ravenshire spoke of the manor atop the hill to the north, and even fewer dared approach it. After the horrific events that happened there so many years ago many believe the mansion and the estate grounds to be cursed, haunted by the restless dead, and some of the village residents could swear they have seen movement and lights coming from the seemingly abandoned mansion.
Throughout the years the village has had its share of disappearances; most of them had been blamed on the harsh environment of the surrounding forest and the natural dangers of the world we live in, but recent evidence leads to the doorstep of the Seyvoth estate. And when two young women – Jessi and Lyssa Hawthorne, daughters of a village elder – go missing, the village immediately sent out search parties in to the surrounding area. Two separate groups of scouts passed through the iron gate at the entrance to the estate… and have never returned.
Now a local mystic warns of the danger looming in Seyvoth manor, how the daughters will soon be led towards the darkness and turn against the village they once called home. Are you brave enough to step through the gates and seek out the missing scouts and rescue the two women in distress? Are you willing to unravel the mysteries of the Seyvoth estate, even if it means risking your own life?
A Night in Seyvoth Manor is a Dungeons and Dragons 4th Edition adventure for a party of 6th level characters. It is intended to be played in a single session, and it is very much inspired by "fourthcore" but with kind of a different tone.
I still need to piece together the tactical maps in to a usable format; for now I'm just including an archive that contains the raw map JPEGs in 100 DPI format. Eventually, time permitting, I'll slice them up nicely in to a PDF.
I never got around to playtesting this the way I would have liked, so if you have any feedback regarding it I'd love to hear about it. Beyond that, I hope you enjoy this.
If this is well received, I will start working on a Pathfinder version almost immediately.
Anyway, here are the links. I really do hope you enjoy this.
A Night in Seyvoth Manor (4E) at Drive Thru RPG
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Addendum: For those of you that may have issues with Drive Thru RPG, here is the "complete" download which includes the module itself, supplemental materials and tactical maps. Although I do have to say this: I would much rather you use the link above and get it through Drive Thru RPG because it's easier to track the numbers on it, it'll get you added to my mailing list for future products (if you are so inclined) and it places less of a burden on my poor server.
Thank you for your support.
February 21st, 2013 - 13:56
I haven’t read it completely (I’m about a third through) and I’m enjoying it very much. I like your logical intention and the way you’ve used the 4e system (which I don’t play) to its full effect, such as the logical implications of the various Baddies’ powers, etc. The graphics are all very nicely render and rich enough in your chosen colour palate to depict the scene. The items are very compelling, and seem like singular/unique items which makes their powers all the more desirable (I can see at least two or three that would make a great combination for any sort of fighty character). I’ll comment further after reading it through — I’m thinking of utilising it in tonight’s and next week’ games. 🙂
Keep up the good work. 😀