A Walk in the Dark A look in to the mind of an RPG designer

      

7Apr/12Off

The Blink Dog

Woof! ... *Ninja vanish!*

Earlier today, someone joked on Twitter that "the new edition of D&D better have blink dogs!"

Prior to that post, I had never realized that the blink dog didn't exist in D&D 4E. Of course I remember it, and I've actually used it on more than one occasion. In 4E I actually created a similar creature in my campaign The Coming Dark, only it was a panther and not a dog. The fact that it didn't exist in 4E is, to be honest, quite surprising.

So in five minutes I created one.

I couldn't do a convincing conversion because in 3.5E the dog's Blink and Dimension Door abilities are free actions, which just doesn't fit in to the 4E mechanic. So I decided to make Dimension Door a move action (similar to the wizard's power of the same name) and the Blink ability a rechargeable minor action.

I haven't bothered doing additional lore on it, but as per the D20 SRD these little beasts are capable of communicating with each other using their own language which... well... sounds like dogs barking.

You are free to do with this as you wish. Suggestions are welcome on this one, and if you do decide to use it or modify it in some way I'd like to hear about it.

Filed under: 4e, DnD, Monsters, RPG No Comments
6Apr/12Off

In the Works

First off, I now see why D&D wasn't to keen on my "Drizzt for President" items... Today they announced Rise of the Underdark at PAX East. Amongst the items they were giving out there was a "Lolth 2012" button. My timing is impeccable, isn't it?

Anyway, whereas a few days ago I had zero ideas on what to create next, in the past few days I have three I've decided to pursue:

  • A D&D 4E Fourthcore-style delve called... er... Something of the Crystal Something. OK, so I haven't decided on the complete name yet, but "crystal" is involved; that much I know. I was considering making it an epic adventure but I have almost zero experience in doing anything epic (only epic things I've done are bits and pieces in Items of Legend) so I'm kind of afraid, so the adventure will be targeted towards a party ofg 15th level characters. Instead of doing the style of maps I usually do, I think I'm going "old school" black and white (blue and white?) for this one. This product will probably be distributed for free.
  • A drow-themed adventure tenatively called Den of the Dark Mistress. I've actually been thinking about this one for a while, and a lot of it is based on one section of The Coming Dark that was somewhat out of place in that module, so I'm recycling it. This adventure may be for both Dungeons and Dragons 4th Edition and Pathfinder, if I can find the time to get around to it.
  • A war-themed adventure for Dungeons and Dragons 4th Edition. I honestly don't know what the adventure will be about, but I recently was flipping through the Heroes of Battle supplement for D&D 3.5E and I was inspired. I haven't decided who will be fighting who, but the execution of it will be more than tactical encounters; I intend to provide a variety of options - from skill challenge to roleplaying situations - so that players can work on getting the victory points needed to prevent their home city's destruction. This may be a ways out.

In addition to all of the above, I still have The Heart of Fire just sitting there, waiting to get some attention and for me to decide what exactly I'm going to do with it. For now I'm not going to do a Kickstarter for it like I had planned; I don't see it as worthwhile right now.

As you can see, I have no intention of completely abandoning the 4th Edition. The above projects are significantly smaller than the 130+ page behemoths that are The Heart of Fire and The Coming Dark, Chapter One, so I should be able to knock those out quickly.

I am also working on creating my own store front so I can offer products directly through my domain instead of always using Drive Thru RPG. I got PayPal integration and PDF digital signing done, and next on the list is Google Checkout and Amazon Payments. Hopefully that will be ready soon.

Finally, I have an idea orbiting my head about a full on RPG game I'm considering developing. One could say the RPG I have in mind has been done before, but I might do it anyway. It will be somewhat future-themed, and will hopefully fill the void in my mind and heart that was once Gamma World. I have yet to decide on what game mechanic to use, but there are several inviting options that I'm pursuing. If I decode to go on with this, then a Kickstarter will defintiely follow.

Stay tuned everybody.

"Ever forward..."

2Apr/12Off

Drizzt for President (Or Not)

Every time WotC tells me "no", a lawyer gets his wings.

 

Two posts in a day!!! That's unheard of!!!

So I created the image you kind of see to the right: a "Drizzt Do'Urden for President" image that I intended to make decals, bumper stickers and even a political yard sign out of thanks to CafePress. I even considered making it an undisclosed reward in a Kickstarter I'm thinking of launching in the near future.

But my past experiences have taught me a lesson: when you are going to use someone else's name, ask first. So I sent an email to both WotC Customer Support and someone on the WotC Brand Team. I actually don't know for sure whether my inquiry reached the brand team, but the response came from Customer Support.

Unfortunately, we do not grant permission to use the D&D artwork to create, sell or otherwise distribute products as you've described here, beyond what's normally allowed by the GSL.

Uh... That doesn't exactly answer my question. I'm not using "D&D Artwork", I'm using a D&D name.

I know that D20 Monkey had issues with his Mordenkainen shirt, but I hoped that was only due to the upcoming Mordenkainen book. Then again, Drizzt has his own board game, so maybe I'm not so far off.

But, to be honest, "we do not grant permission" is really all I can afford to hear at this point, and I'm not about to dare firing back with a "that's not what I asked" email. So I have pulled all the images from the sites I posted it on (such as DeviantArt).

For now, my car will simply have to be the only car on Earth making such an awesome political statement!

Filed under: DnD, RPG No Comments
2Apr/12Off

World of Fools

Even though I have sometimes participated in the antics, I really hate April Fools day. It's the sort of day when I should disconnect from everything and just crawl in to a closet, refusing to come out until 12:01am. I almost accomplished that today - went with the family to the beach - but I still managed to get online for an hour or so and experience the misery that is April Fools.

I don't really mind companies that participate in the April Fools antics so long as it doesn't directly interfere with customers or business practices. Just because Google decided to make an 8-bit version of Google Maps I still have access to the traditional system; I'm not forced to accept the goofy material made for this certain day because it's being rammed down my throat with no alternative. This situation is particularly annoying in cases of websites that decide to change their entire layout, and have made their websites unusable in the process. Last year several websites went the 8-bit route, and WotC themselves even cannibalized their home page in black and white once. Sites that I needed or depended on in one way or another were suddenly rendered useless just because someone at the company wanted to be cute and overhaul the template.

But the purpose of this post is not because of that (mainly because I've managed to avoid all that this year), but critical of Wizards of the Coast.

You see, in addition to April 1st being April Fools it is also the start of WotC's new submission window. The floodgates are open once again, and anyone and everyone can submit material in the hopes that they get published.

... But what to write about? Prior to April 1st, there was little indication of the sort of things they were expecting this cycle. Then, on April 1st, this article was posted.

I have two major problems with this article:

1) If read in its entirety, it's fairly obvious that it is a joke. But this bothered me:

D&D Gamma World: Our limited D&D Gamma World® product line made a big radioactive splash last year, and the game is 4th Edition compatible. We think our subscribers are ready for more D&D Gamma World support.

First of all, I admit it: I've been the one that has pretty much offered Gamma World content every time there was a submission window. I've ahd at least three different people tell me "Sorry, but no" in response to a submission email. This year I promised myself I would not do such a thing; if WotC doesn't want to pursue it, I won't either. So, quite honestly, the above statement almost felt like it was directed personally at me.

Secondly, if you take it to be an April Fools you can only assume that what they really mean is the opposite of what they're saying. Now it's one thing to not support a product any more, but to turn around and effectively suggest you really mean "Gamma World? Screw that!" is a stab at the game itself. Gamma World isn't just the forgotten child... it's the bastard one that nobody wants to acknowledge exists.

Gamma World does have an audience, and still has lots of people actively playing it. I don't know what brought on this attitude towards the game by its creators, but it's unwarranted. I accepted the "no more Gamma World content" statement at DDXP, but don't sandblast salt in to the open wound. If you want it dead, let it die peacefully.

2) So the submission window is now open... and the only guidance we have as to what materials they would like to see is a document that is - by design - a joke.You were open to make submissions, but you had absolutely no idea what they did or did not want; if you were excited to submit some ideas, like I was, you had no means to gauge whether they would be even remotely interested in them.

Only today, April 2nd, did they posted what they really want or don't want.

I sent a submission in already; I'd been thinking about it for a few days, typed it all up, and sent it early this morning before going about my day. I was going based on the information that I had, which was none. And this time I technically did not offer Gamma World content, but I did slightly rail on them for the reason I mention in #1 above.

Now I wish I could take that submission email back. Because, exactly 24 hours after the submission window opened, I am now told that what I sent is not what they want. I submitted options that they now explicitly state they are not interested in through the article posted today (April 2nd); had I known that when the submission window opened I would not have bothered, and now I look like an idiot for offering content they publicly stated they're not interested in.

 

So I'm kind of bothered, disillusioned and demoralized... I can't take what I sent back, so now I wait for the inevitable "God no, we don't want that. Ever!" email to come back from whomever's reading these things. I could have submitted other ideas, sure... But it may take a few days before my aggravation and anger subsides. And even so, if I send yet another email to them with "ignore my last one, this one is for real!" content, it feels like I'm spamming them. At this point I probably won't submit anything more this cycle, and I can only pray that the submissions I have sent in aren't laughed at for too long.

If anyone at WotC is reading this, let me offer some suggestions:

  • If you're going to offer suggestions on what you want or don't want, do it BEFORE April 1st. Not 24 hours after the window opens, because in those 24 hours people will submit things while being unaware of your expectations.
  • Do not mock the submission content on April 1st without setting a foundation of what you want or don't want before then. In the absence of valid information, do not cloud the waters with invalid info.
  • Change the start of your submission window to a day that's NOT April 1st.
Filed under: 4e, DnD, RPG, Submissions No Comments
12Mar/12Off

A Hero’s Journey

A Hero's Journey

So I've sent The Heart of Fire to a few people who volunteered to edit it; I haven't heard from them in a few days, so either I've stupified them with my awesome writing or my writing is soi abysmal that I compelled them to jump off a bridge. You can never tell with these sort of things...

In the meantime, inspired by Thick Skull Adventure's upcoming Dungeon Crawl Classics adventure "Attack of the Frawgs!" (which I help edit), I had an idea for a level 0 mini-adventure. I would have written it for the DCC ruleset, but all I have for now are the "beta" rules. I could have waited, I know... But I'm impatient. Once I get an idea in my head I need to get it done and out there.

So I decided to create the module using the level 0 rules for D&D 4E that were documented by the "A Hero's First Steps: Rules for Level 0 Characters" article by Philippe-Antoine Menard (a.k.a. @ChattyDM) that was published in Dragon magazine #403 (DDI subscription required). Here is the intro, in all its vague glory:

    For years you have followed in the footsteps of your master, watching his every move and learning through observation and study. You longed for the day when you might actually be able to follow in his footsteps and become an adventurer yourself, basking in the fame and glory that comes with such an honor.

     One day, during what should have been a normal expedition for your master and the other members of his group, everything changes. You suddenly find yourselves alone, the only hope for a city in desperate need of salvation, and you must put what you have observed in to practice. Can you step up and become the hero you were destined to be?

It's very short - less than 20 pages - and really only has a couple of encounters. I designed it with roleplaying in mind, where the players can really get in to character when their simple level 0 characters are thrust in to danger and must deal with forces beyond their understanding.

The hardest part of this module was coming up with names... The city had three different names - an online random name generator seriously suggested the name "Cloverclover" - until I settled on the name Feldspar. It's a strange name I know, but I'm sure someone can come up with a good reason for it to be called that? And I also had to find a name for a pirate ship, and even though the online "pirate ship name generator" are far from appropriate, it did help me come up with the ship name as The Red Barnacle.

Anyway, you can purchase the mini-adventure A Hero's Journey for the low price of $1.99 at Drive Thru RPG!

Map Pack M3: Crypt Entrance

While I was creating the adventure, I ended up creating a tactical map that I really liked: the entrance to an underground crypt. So I decided to make that in to a high resolution image (200 DPI) and release it as a map pack. This new map pack, brilliantly titled M3: Crypt Entrance (I suck at names... sue me) is also available at Drive Thru RPG.

Once I feel comfortable about The Heart of Fire - which will hopefully be soon - that will be released.