Size Matters
The recent announcements of the 5th Edition SRD/OGL and the DM's Guild has got me really excited, and I've begun to look back on a large "incomplete"/"shelved" folder I have on m external hard drive.
There's a lot of things there that I don't even remember doing, but one thing stands out: the Revenge of the Crystal Scion campaign that I was creating (below text was adjusted to make it more Realms-centric and cater to the DM's Guild):
For the past several days, large mysterious crystals have been appearing at seemingly random stops across Faerun. And, about two days after they appear, they disappear... along with several square miles of land, leaving nothing behind but an enormous crater. Up to now these crystals have been appearing in seemingly random locations - in the middle of the desert, on the open sea, and deep within the mountains to the north, but when one of these crystals appears in the center of Waterdeep* the locals are understandably concerned. Something must be done to save the city from becoming another smoldering crater of nothingness.
Revenge of the Crystal Scion is a D&D 5th Edition adventure for a party of 10th-12th level characters, transporting them from the heart of Waterdeep* to deep within the astral plane, where a new threat emerges that threatens all of Faerun.
*: I say "Waterdeep", but I'm honestly not sure which city yet. Obliterating Waterdeep might not go over well with some people...
It's a bit hokey, sure, and that's likely due to the fact that it's the first high level adventure I attempt. But the one thing I like about this is that it has some of the best maps I've ever made.
The campaign is admittedly a trainwreck; there are lots of ideas I find rather cool, but it's a bit of a mess to tie them all together in such a way that makes sense. But the big problem is that the campaign is pretty massive: I'm predicting it to be three times the size of The Coming Dark, Chapter One... Right now it's 101 pages and practically half done. And, unlike TCD, by design it can't be easily split up into three parts, so it has to be done all at once (TCD Chapters Two and Three are designed but not written... yet).
This is a nasty habit of mine; I'm somewhat of a storyteller at heart, so I envision these long campaigns that tell a robust story. As a result, they pay the price in page count. I really need to start making smaller "one shot" adventures; those are actually easier to sell and a lot less work.
I've considered breaking up RotCS into component parts, and I'm sure I can probably make a few adventures out of it, but that somehow doesn't feel right. Is it worth the effort to piece this mess together and release another mega-campaign, or cannibalize it for parts and release three or four smaller adventures... discarding the rest?
So what do people want? Huge 100-200 page campaigns/adventure paths, or quick adventures that might take only a few sessions?
In the meantime, it seems like it's still a go to do The Coming Dark, Chapter One as a Kickstarter. Video... damn it, need a video!
Hell Freezes Over
Well it finally happened... WotC has released the 5th Edition SRD, officially putting 5E within the bounds of the OGL and, at the same time, announced the DM's Guild.
I admit I wasn't sure if this day would come. Lord knows I've been harping over it since 5E was released (and, arguably, before that), and I've heard may a rumor as to when it would happen only to have the months fly by. But WotC pulled their version of Half-Life 2, keeping the world in the dark over the fact that this was going on until the day they dropped it on the world like an anvil.
Now, admittedly, what they did isn't exactly cut and dry and there are still a few questions that need to be answered. Hopefully a lot of those questions will be answered in the upcoming AMA on the 15th.
In the meantime, and I may not be 100% sure on all this, but here is my interpretation of what this means.
So it seems you can publish 5E content in two different ways:
1) Using the OGL
You create your own product and sell it however you want to, in any way you want that does not include the DM's Guild (see below). As is standard with the original OGL/SRD, you cannot use any of WotC's intellectual property: no deities, no named things (places, people, etc), no campaign settings, and the usual "god help you if you use this" rogue's gallery of monsters restricted due to being "product identity" (sorry, no beholders!).
You also cannot use any official D&D or WotC branding (other than any OGL logo they may eventually release... and I'm remaining hopeful they will) as is the case with most other OGL publications. What and how you reference the core materials is covered within the SRD; if it's in there you can reference it, but how to do that exactly I'm not sure about.
2) Using DM's Guild
According to the guidelines that seem to be part of the DM's Guild (which is, effectively, Drive Thru RPG), it seems you can use any of D&D's IP that would have otherwise been restricted using by the OGL... including those elements that fall under IP (beholders! Woo!). Admittedly I'm not 100% sure if this is the case, but it does make sense because of the nature of the Guild; you are under WotC's coverage, and you are effectively selling a product they sanction and make a profit on themselves.
Although it wasn't clear at first, it seems you are NOT required to make your product an integral part of the Forgotten Realms (this was confirmed by Chris Perkins on Twitter).
There is one caveat: If you sell on the DM's Guild, you can sell ONLY on the DM's Guild. In other words, you can't sell it anywhere else: can't sell it on your website, or Amazon, or even in stores. WotC effectively owns the rights to it and you get a cut of the profits... and it is a smaller cut than if you tried to sell it yourself... but you have to consider that you are now exposed to a much larger audience and promoted by WotC.
If WotC likes your work, there appears to be the possibility WotC acquiring your content and making more of it: publishing it under official WotC cover (which will allow you alternate sale venues), adding the material it to video games or other digital products, etc... It also displays your product to a much broader audience in an environment directly promoted by WotC; WotC will not openly acknowledge that 5E products exist anywhere else, so to get similar exposure you would have to advertise yourself... and effectively become a WotC competitor.
So what does this mean?
Let's take my current product - The Coming Dark, Chapter One - which is, as it stands now, is technically OGL compliant (well... 99% compliant, actually).
Option #1 above:
I publish it on my own as Darklight Interactive through my Drive Thru RPG storefront. I will make full profit on anything sold there.
I retain ownership of the product and can sell it anywhere except the DM's Guild itself. I will, however, not have anywhere near the exposure I would otherwise get on the DM's Guild and would have to do my own advertising... arguably against product WotC would be pushing themselves.
I cannot use any official WotC branding, and reference only things from the 5th Edition core that appear in the SRD. No beholders!
I can Kickstart it like I could any current OGL product.
Option #2 above:
If I publish it through the DM's Guild, I can ONLY sell it through the DM's Guild. I, technically, lose exclusive ownership to the product in that I can't sell it anywhere else.
I gain less of a percentage, but it is likely the product will sell more just by sheer numbers. A lot more people will be looking at it, and it will be exposed to a very targeted audience.
If WotC likes your product, they will promote your product. If they really like your product, they may help you publish it in alternate venues... or publish it themselves... or cram the content into a video game. Whatever. As I said above, think of it as them owning the product; you're along for the ride.
I can include content I would otherwise not have been able to, like beholders parading through Waterdeep.
Whether products listed in the DM's Guild could be Kickstarted is unclear. After all, Kickstarter itself can be considered a storefront... and that goes against the exclusivity the guild provides.
As it stands now, I will likely put The Coming Dark, Chapter One through the DM's Guild. I admit I'm not exactly thrilled in doing that, but the difference in exposure is monumental. I am not sure how the Guild's guidelines of being the exclusive storefront falls into the Kickstarter scheme, but I hope that will be addressed in the upcoming AMA... that will decide whether it is Kickstarted or not. If I can't Kickstart it to be a part of the DM's Guild, it will be published with minimal art... and I will likely have to pay for editing out of pocket.
Anyway, I think this is a very good step in the right direction for WotC. I really wish them all the best in this new venture, and I look forward to seeing what the publishers and fans out there bring to the world of D&D 5th Edition.
Into the Light
I've been talking about this for a long time... Hell, the actual product has been in development for five years... But now I'm finally going to do it for real.
My #1 pet project, my three part campaign called The Coming Dark, is *finally* going to go to Kickstarter. Like I said, I've been writing this thing for close to five years and the campaign has seen at least three different systems (4E, 13th Age and Pathfinder) before finally settling on being published through the OGL and being compatible with the 5th Edition of the Don't-Make-Us-Have-To-Say-It roleplaying system.
I've been crunching the numbers for a while now, putting together Kickstarter spreadsheets that inevitably contained a lot of red numbers. At first I wanted a physical product, a softcover or hardcover book of the adventure that I and many others can hold in my hands, but with the costs of editing and artwork I just couldn't make the numbers work without an absurdly high stretch goal for an adventure. So, like several other adventures and campaigns as of late, I'm going to go fully digital. That way I can drop as much money as I can on editing and creative for the project.
Now the only things I have left to do before launching it are:
- I have an editor already signed up, but I do not officially have a creative artist signed up to do the cover or interstitial art. I know who I want, and am just waiting for their response (and, if you're reading this, *hint!* *hint!*).
- I need to make a video. This could be considered a personal phobia of mine... as you can tell pictures of me are kind of hard to find, and those that you do find weren't actually taken by me. So I have to set my fears aside, record the video and pray I don't look like a total fool.
That being said, assuming I get the responses I need, the campaign for The Coming Dark, Chapter One might be submitted for Kickstarter review as early as the end of the week.
In an effort to be ready for the social media push, I created a signup site where you can register for notifications: http://tcd.dlimedia.com/
Really looking forward to this, and with all your support I trust I can make it a reality.
“Revenge of the Kobolds” is out!
After languishing in a self-imposed "development hell" that lasted about two years, my pride and joy... Revenge of the Kobolds... is finally released! FOR FREE!
The product is made even more awesome through the cover art by Val "Kick Girl" Hochberg!
Now, if WotC would get their act together and release a 5th Edition license maybe I can convert this module to 5th Edition and make it even MORE awesome! I'm also debating converting it to Pathfinder and/or 13th Age, time considering... We'll see if I can ever get around to that.
Revenge of the Kobolds: DM's Guide
Revenge of the Kobolds: Player's Guide
And, like I said, it's FREE! So GO GET IT!!!
Did you know that there’s a Dungeons and Dragons slot machine?
DISCLAIMER: Company names and external links on all external communications have been omitted from this article. Proper names of individuals have been changed to protect them.
That title might sound completely unlike anything I've ever written on this site... and you're right, because I didn't write it.
Several weeks ago I got contacted by a company that was willing to pay me to post articles on my site.
Here's the first email:
Hi David,
I hope you're having a great day! My name is Samantha and I'd like to submit an editorial piece for your website, rpg.brainclouds.net.
We have a team of writers ready to prepare a post written according to your site's topic, whilst adding references to our client. We are also able to pay an administration fee of $100 for your efforts in publishing the article.
Our aim is to contribute an article that adds value to your website and something that you and your readers may find useful and entertaining.
Please email me back if this is something that might interest you, David.
I look forward to working with you.
Samantha Smith
*NOTE*: "Samantha Smith" is not their real name.
A subsequent email explains how this would work...
Hi David,
I sent you an email about providing an article for your site. Have you read it and had time to think about it?
To repeat, we can send over a well-written content created specifically for your site. The post would also contain references to our client.
You will also receive an annual payment for your effort, paid promptly through PayPal.
Thanks. I look forward to hearing from you.
Yours,
Samantha Smith
"Yours"?!? Man, they're trying to sell me their body already?
So here's how it works: they send me an article, I post it in its unmodified form and leave it on my site for 12 months, and after 12 months they PayPal me $100. Sounds easy, don't it?
I, like pretty much anyone who's ever owned a meaningful blog, has probably gotten a fair share of requests like this. But has anyone ever done anything besides instantly hit the DELETE key and carry on with their lives?
So, for the sake of journalism and because I haven't posted an article here in millennia, I will take that challenge!
Now, if you're reading this you know what this site's content is about... but I couldn't help but wonder if they knew that. Furthermore, their article will contain links to their clients, so I can't help but wonder (1) whether they even can write an article about D&D, and (2) how they would railroad their existing clients into said article.
So, for curiosity's sake... or perhaps for amusement's sake... I decided to play along. I had some questions of my own before I proceeded.
This is my email to them, complete with shameless shilling of my fan base and my lack of time to post anything productive:
Well this is an interesting offer, I admit. I haven't had much a chance to post a lot recently, so really could use some articles to maintain my fan base (over 2,000 followers on Twitter!).
I do have some questions, though:
1) I currently do not have an active PayPal account due to collection problems with PayPal. Is there any other payment option?2) Is it $100 per article or per year? If the latter, how many articles does that $100 include?
3) Do I have any right of refusal for articles you submit that I may deem inappropriate to post?
4) What kind of clients do you represent?
5) Do you have a company website, or somewhere where I can see examples of articles you have written?
6) Do you even know what my site's topic is?
Thank you for your interest. Maybe we can work something out after all.
Now, just to be clear, I could care less about the answer to questions #1-5... I wanted to hear their answer to #6.
And they did not disappoint...
Hello David,
Thanks for getting back to me and I'm more than happy to answer your queries.
1. We make our payments only with Paypal and Skrill/Moneybookers. We find these two channels as the most safe and efficient. If you don't have a Paypal account, you may also sign up with Skrill/Moneybookers, or we can transfer the payment to a friend or colleague of yours that has Paypal and we'll just cover the Paypal fees.
2. The fee is for just a single article which we would ask for you to keep on your website for 1 year.
3. The article is subject to your review and approval prior to publication.
4. The article will include a few references to our client, a digital entertainment company offering online games. You are free to review the article first to see if it suits your site and readership.
5. Yes, you can find more information about us here: http://letsgetwise.com/about-us/
6. The article we aim to contribute is written according to your site's topic - Game Design and /or D&D (video games)
Please let me know if you wish to see the article and I'll ask our writers to prepare the copy. You may also specify topics that you prefer so that I can pass them on.
I await your response.
Now there's two things to note in the above.
- Their client is a "digital entertainment company offering online games". Remember that description later...
- I'm a "game design and/or D&D (video games)" blog. Well, asctually, that's closer than I expected them to be so I'll allow it.
So far, there's no risk to me. They write me an article, and I get to choose whether to post it or not, and it doesn't cost me time or money. If anything, it costs me personal pride and ethics... but that's worth the $100 I'll make a year from now, right?
I, of course, had more questions before I commit to this...
I'm still considering it, and I am interested... One final set of questions, along with the request to see a sample of what they would intend to post:
1) Is there any sort of contract that would be involved in this?
2) Are there any restrictions - legal or otherwise - as to what I can and can't do outside of this one article (which I assume I can't alter) on my own site?
Beyond that, I would love to see the type of article I should expect from this sort of thing. If it really works out, I'd be more than happy to do this setup more than once; my site could use the content.
Thanks again.
The reason for question #2 is, if I do decide to post it, whether I'm allowed to bash it mercilessly in a blog post the next day. I could care less about the $100 in a year... this has comedic value now!
Hello David,
I hope you are well and my apologies on the delayed response. We don't have a set of terms and conditions or contract. All we would ask from you is to keep the article on your website for at least 12 months. Again, you are also free to review the article and make necessary adjustments to match the tone and style of your writing, however, we would ask you to keep the hypertext and links originally included when the article is sent.
I should be able to send the draft for your review within the next couple of days. If you have any editorial guidelines or specific topics in mind that you wish for us to write or avoid, please let me know so I can pass them on.
Talk soon
At this point, I couldn't wait for the monstrosity of an article they were going to send me!
Today I received the article. After looking at the post and the supporting links (we'll get to that later), I told them that I would not continue with our arrangement... but, of course, I'm going to post their jewel anyway. For free, 'cause I'm such a nice guy.
Here it is, in its entirety but with the links removed.
Title: Did you know that there's a Dungeons and Dragons slot machine?
Yeah, totally sounds like something I'd write. Oh boy... this is going to be good...
In May 2014, legendary game developer Konami launched two slot machines themed after Dungeons and Dragons namely "Conquests and Treasures" and "Enchanted Riches." (link removed) According to the games’ description, both have a 4-level progressive feature, free spins, and Xtra Reward.
To those who aren't familiar with slot machines, 4-level progressive is a fancy term used by game developers for bonus rounds, which can be triggered after playing a slot machine for a certain period of time. Bonus rounds usually yield bigger winnings than the payouts given by regular spins.
Free spins is pretty much self-explanatory. They award free games, and can be unlocked when a player hits 3 specific icons from a single spin. Xtra Reward, on the other hand, is Konami’s original slot feature that is offered to players who bet big.
Now, who would’ve thought that a lot of casino-goers are fans of the world's leader in tabletop role-playing game? According to G3 Newswire (link removed), guests actually waited in line when the game was launched at the Valley View Casino and Hotel in San Diego. Apart from cool prizes from the event organizers, each guest was given an official action figure patterned after the slot machines’ fire-breathing dragon model.
“The players we see this day and age are out looking for entertainment, and there’s a lot of entertainment value in the new Dungeons & Dragons slot machines,” said Randy Reedy, the Vice President of Valley View’s slot operations. “They really enjoy the experience. Just watching them, they get excited about additional bonuses within the free spin feature, which takes them to the progressive functionality. It’s very fun and interactive."
Today's young adults are usually the target of slot makers. This is evident on An Online Casino (link AND name removed), the world's first online casino that opened in the late 90s, having games that carry with them the commercial license of DC Comics and several other movie franchises. Perhaps there are already enough slot machines tailored for the more mature audience so slot developers are now trying to expand their market by attracting the younger demographic.
Check out the DnD Enchanted Riches game in action on this YouTube video. (link below)
So the "digital entertainment company offering online games" is an online casino... I mean, I expected something like that, which is why I was curious how they were going to railroad that kind of client into an article about D&D, but thanks to Konami they had a reason.
And, you know, I actually considered complying with their request, posting it as-is, and bashing it tomorrow... but something really rubbed me the wrong way and forced me to tell them "no" immediately and make this post.
What was it? Well, here's a video of the machine being demoed:
Let's face it, we can't expect a SLOT MACHINE to capture the feel that is D&D (what's with the playing card letters and numbers?!?). And I have to wonder if Wizards of the Coast is actually aware that this is what was going to be done with their brand and signed off on this.
But about 0:30 in we get this jewel:
"...but it's not really hardcore Dungeons and Dragons. It actually, what we found, is it appeals to both men and women..."
*headdesk!* ... *headdesk!* ... *headdesk!*
You know, I just can't accept that.
So I immediately said goodbye to the $100 I couldn't wait to spend next year, and sent them an email that I "would not proceed with our arrangement".
Well, at least I got a blog post out of this...