A Walk in the Dark A look in to the mind of an RPG designer

      

13May/11Off

Hazard/Monster: The Black Obelisk

WARNING: Possible campaign spoilers.

I've recently been having a bit of a mental dilemma with certain traps in my campaign.

My previous post talked about a specific hazard that has both positive and detrimental effects, and issues that come up as it relates to forced movement. Now I'm dealing with a solo trap that... well... I'm not sure if it should be a "trap" in the first place, at least in terms of how a "trap" is defined by the 4e rulebooks.

NOTE: In order to avoid spoilers, I will be talking in a general sense and have created a radically different object that has the same issues: the Black Obelisk.

You see, there's this object that is extremely powerful. One could argue that it's also intelligent, in the same manner that artifacts are but at a much more powerful scale. And it has friends, creatures that want to protect it and the area ahead.

One could argue that that's a trap or hazard, but I have some issues with that:

  • The object's mechanics are beyond the scope of the traditional trap's statistic block. Most traps have a single attack or action they take; this object would have more options.
  • The object provides an aura that protects its allies, so it technically functions as a controller. If it were to have healing or regenerative properties, it could also be considered a "leader".
  • The object has multiple attack types, and some of those attacks or actions are not as intense as its bigger hits, so it has Minor and Standard actions. It could also conceivably have interrupt actions and make opportunity attacks.
  • The object is powerful enough that it can't simply be dispelled by a few rolls (such as the traditional Arcana-/Religion/Thievery-based skill challenge, for example), and there's no chance of it being defeated by a single Thievery roll. It should take significantly more work to disable it, so much so that it's probably easier to destroy than to disable.

With that in mind, a thought occurred to me: what if this was a creature? That also has some issues:

  • It is an object, and as such falls under certain guidelines in terms of defenses and durability (see "Object Properties" in the Dungeon Master's Guide). Granted, those defenses will probably be boosted because of the nature of the object, but it's still an object nonetheless.
  • It has no brain or mind of its own (one could argue its attacks are by design or due to some sort of programming), so it doesn't have a Will defense. It would also be immune to other mind-affecting keywords and specific attack types: disease, poison, gaze, psychic, charm, fear and so on.
  • It's anchored to the ground, which means it can't be force moved and probably cannot fall prone.
  • It doesn't provoke opportunity attacks because its physical state never changes; it cannot "let its guard down" (see the definition of "Opportunity Actions" in the Player's Handbook) because it really doesn't have a dynamic guard like a living creature would. It also doesn't have eyes, so it qualifies as having "all around vision" and blindsight.
  • Unless one of the creatures in the encounter is a mason, it can't heal. For that matter, it doesn't know what it is to be "bloodied" either. When it drops to 0 hit points, it is destroyed.

So I decided to make my object a "object monster", treating it as an Elite monster with a somewhat modified stat block.

As an example, I have created the Black Obelisk "creature" below. I admit I threw this one together rather quickly (I even had to make post-production changes to the image in Photoshop to remove spoilers) and only made it for this blog post to give you an idea of the sort of thing I had in mind.

The Black Obelisk

As you may notice, the important differences are in the top section (hit points) and in the "Traits" section, where the obvious differences between a monster and a common trap are. Beyond that, it's a monster. I hesitated including the attributes at the bottom since they don't apply and are hardly used, but whatever.

Now this "creature" is not meant to be alone; it comes with any number of other guys. Those guys in turn draw power from the obelisk, regenerating their wounds and gaining protection from the obelisk's own attacks.

Now that I've decided on this hybrid, I might end up using it in multiple places. I don't know... I somehow prefer creature mechanics compared to trap mechanics, at least for the simpler non-deathtrap traps.

11May/11Off

Hazard: Calming Waters

Hazard - Calming Waters

Don't drink the water...

WARNING: If you're one of my players, this might contain spoilerific material!

I have a bit of a quandary, and figured this was as good a place as any to talk about it... Well, at least here you can speak in blurbs larger than 140 characters anyway.

As part of my campaign, I have one room that in addition to a lot of bad guys and a few other traps there is a stream of shallow water. This water - what I refer to as a Calming Waters hazard - heals the creature that touches them quite a bit (gain a used healing surge or recover your surge value in hit points, +5 temporary hit points, make an immediate save versus an effect), but that wave of healing energy is so powerful and overwhelming that it has a nasty side effect: it knocks you unconscious for at least one full turn.

In a non-combat situation that's all well and good; if a player chooses to drink from the water, well, that's his prerogative. And if he falls asleep because of it he can wake up (eventually). But what if this is a combat situation?

In the same room I have some bad guys, guys that may not even know themselves the power of the water, so they do not know how much of a tactical advantage it would be if their enemy would simply keel over and fall asleep if they so much as touched it. But they will enter combat the same way they would against any other foe, using the powers that come naturally to them. In this case, they have powers that perform forced movement (Thunderwave, for example), so it is conceivable that they could push their enemies in to the water without intending to do that in the first place.

Question: If someone is force moved in to this hazard, do they get a saving throw?

There are some factors to consider here...

First off, if you force move an enemy in to "hindering terrain", they get a saving throw; that rule is pretty cut and dry. For the record, here's the text from "Forced Movement" in the original Dungeon Master's Guide:

Hindering Terrain: Forced movement can force targets into hindering terrain. Targets forced into hindering terrain receive a saving throw immediately before entering the unsafe square they are forced into. Success leaves the target prone at the edge of the square before entering the unsafe square.

...and the text for "Hindering Terrain" from the Rules Compendium:

A type of terrain that hinders creatures, usually by damaging them. Examples: Pits, lava, and deep water. A creature can make a saving throw when it is pulled, pushed, slid, or teleported into hindering terrain.

But is it really hindering terrain? I can't help but think that the concept of whether a patch of land is "unsafe" is up to interpretation by the creature. The enemy may not know it's hindering terrain or that it poses a threat, choosing simply to walk safely around it and not get their feet wet. "Pits, lava and deep water" are pretty clearly dangerous, so an enemy would have it in his best interests to avoid them, but the calm waters are visually nothing more than a shallow (no more than a foot deep), crystal clear pool of water. To the naked eye, it's only difficult terrain until something comes in contact with it.

So if I were a player who got pushed in to the water and the DM tells me "make a saving throw", my first question would be "why?" The act of making the saving throw indicates to me that the water *is* dangerous, something that I probably didn't have any idea of beforehand. It immediately ruins the illusion that the water is either harmless or can have a positive effect.

My issue isn't about saving throws during the entire encounter... My issue is with the first saving throw, when a blissfully unaware creature finds themselves ankle deep in really soothing water until they black out.

The way I handled it before is that the first time it happened that person would not get a saving throw, and the hazard would attack normally. If it missed, they would still not know it is "unsafe", so others that went in wouldn't get a save either. But from the first time it hits and knocks out a target, everyone gets a save.

If this were "fourthcore", there wouldn't be a doubt: you're going in whether you like it or not. Actually, the waters probably wouldn't even get an attack roll and knock you on your ass instantly, but that's not quite the case here. 😉

What do you think?

6May/11Off

Contest Results (Finally)!

First of all, once again I apologize... This has been a hellish month, and had I known that it was going to end up like this I probably would have handled the contest differently. It is my first contest after all.

Due to my inability to focus in a time of adversity, I put the call out for judges. Four people responded (all of them have chosen to remain nameless), and one of those four never responded to me sending them information, so I'm basing the following results on the other three. Each judge was to take all five entries and rank five of them them in order from 5 (best) to 1 (worst). All three judges' score would then be added and the highest score (out of a possible 15 points) would be declared the winner.

Using that mechanism, after a few days of deliberation on their part, we ended up with a two-way tie for 1st place and a two-way tie for 3rd place.

Due to the delay in prize selection, and adding the fact that I did not choose to be the tiebreaker myself (if I wasn't capable of judging before, I don't consider it proper to be judging now), I have decided to award all four with a prize in one way or another.

After seeing all the entries, I did notice something: Although "standard" and "elite" monsters are pretty well defined and everyone handles them the same way more or less, the "solo" encounter is a whole other story. I've seen multiple ways that the request for a "solo" is encounter was interpreted... Some did a very basic and plain solo creature surrounded by traps and hazards. Others created a sort of hybrid, where it's one creature that goes through three elite stages (once the "elite" version of the monster is destroyed, it's replaced by a different version of it). And others didn't put many mechanics in to the encounter and preferred the story and the potential roleplaying aspects of the situation play out.

So here are the results, as chosen by my crack team of judges, in no particular order except for the prize grouping.

TIE FOR FIRST (no particular order)... Prize: Heroes of Shadow (or equivalent) from Wizards of the Coast

  • "The Fountains of Unbearable Grief" by Caoimhe Ora Snow (@dazedsaveends on Twitter): The background story won over most of the judges. It also includes a very detailed encounter area with a variety of different terrains, and the solo itself is quite the intriguing concept.
  • "Fountain of Sorrow" by The Id DM (@TheIDDM on Twitter): This was more than I personally expected and reads like a full adventure (it's close to being longer than most the other contest entries combined), complete with an adventure summary, a social scene leading up to the encounter, a random encounter table, custom magic items and more. I would have taken points off for making the enemy my name spelled backwards though, so be lucky I didn't judge it... 😉

HONORABLE MENTIONS, TIE FOR THIRD (no particular order)... Prize: $10 Amazon gift card

  • "Ego-Tastrophy" by Jeff Gupton of Blackbyrne Publishing (@BlkbyrnePublish on Twitter): It probably helped that two of the three judges were creative designers, and one of which is a published designer. Very straight up encounter against a golem, but the inclusion of a tactical map was nice. And the judges were simply fascinated with the name of the creature: the "Horace Brigland Borgtite Golem".
  • "Lair of the Tentacled Horror" by Raja (NOTE: PDF does not contain the area map; don't have access to it right now, so it will be posted separately soon): The judges liked the concept of a monster that spawned minions repeatedly (similar to SvD's Endless Hordes, but instead of being a separate hazard it's part of the creature's mechanics). Mixed that with a very Cthulhu-esque atmosphere and enemies (cultists and tentacles! Woo!)  and it looks quite entertaining. This was yet another submission that went above and beyond presenting more than just an encounter; it included an entire underground system of caverns through which the "tentacled horror" can pretty much move at will. PCs would probably have to slice through several tentacles shooting up from out of the water before the BBEC ("big bad evil cehalopod") shows up.

Thanks to everyone for their submissions. I promise the next contest will be simpler, will be easier for anyone to enter without much effort, and will be decided upon significantly faster.

If you are one of the winners above, please contact me privately (through email or through Twitter DM) to make arrangements.

I may include some of the other submissions in a future post; I don't know yet.

29Apr/11Off

Call for Judges

Due to my current health issues (inner ear inflammation, dizziness and vertigo, foul mood) and a major assignment at work that needs to be completed by Monday, in order to not further delay the choosing of a winner to the contest I am placing an open call out for impartial people to serve as judges.

Here's how I think this will work:

Judges: Between three and five judges who have not submitted an entry in to the contest.

Material: There isn't a lot, to be honest. I think at last count there were eight valid submissions (if you're reading this and yours is one of them, your chances are pretty good), so there isn't a lot to review.

Blind Judging: Unless it is unavoidable, I will present the entries to the judges without any indication of who is submitting it. In other words, I will open the submission in Acrobat, Word or whatever and remove your name and branding from the submission before I present it to the judges in PDF format. There may be cases I can't do this adequately (if removing branding would impact the content being judged), but I'll do my best so that the judging is as impartial as it can get.

Scoring: Unless someone out there has a better suggestion, I can't come up with a scoring system that would be acceptable, so I will ask judges to rank the top five entries in preferred order. These entries will be given a score, and the highest average score amongst all judges will be declared the winner.

Prizes: Because of this delay, I am considering selecting more than one winner. Don't quote me on that, though.

How to Apply: Email me at dflor@brainclouds.net and I'll take you in to consideration. Hopefully I will get enough people to do this in the next 24 to 48 hours.

The alternative to the above would be to wait until I can clear my mind and judge the entries myself, but with my left ear ringing, the room sometimes dipping and swaying as if I was at sea and a metric assload of work I need to finish by end of month, I can't guarantee when that will happen. I can't imagine some of you waiting long to find out if you get the prize or not.

I apologize for this inconvenience. I will plan for such things if I do such a contest in the future.

Filed under: 4e, Contest, DnD, RPG No Comments
27Apr/11Off

Quick Contest Update

Just wanted to let everyone know where things stood on our Heroes of Shadow contest.

Since Saturday I myself have been battling with a relapse of inner ear issues I've had since childhood, and as a result I'm getting hit quite often with massive amounts of dizziness and vertigo. So I have not been able to concentrate to the point where I can be a proper judge.

But, for what it's worth, all the contest entries have been printed and I've gone over them in the most basic of ways. I have quite a task ahead of me... Some of the entries are quite impressive, and it shows you all have put much more work than I would have thought. I even got a few Gamma World submissions, and I had to go back and check that I never mentioned what gaming system you should be using in the rules, so I'm accepting them even though that honestly wasn't my initial plan.

If I feel I cannot make a proper decision of a winner by this Friday, I will put myself on "injured reserve" and look for third party judges to make the decision on my behalf.

As a result of my delays, I'm debating whether to have more than one winner. Don't quote me on that...

-=O=-

On an unrelated note, I have published my Gamma World campaign "Fire From the Sky" through DriveThruRPG. There's also a free preview of a single encounter (link's currently broken due to technical issues on the site), if you're curious.

I'm looking for people to review it on blogs other than mine... If you're up to it let me know and I'll comp you a copy.

Filed under: Contest, RPG No Comments