A Walk in the Dark A look in to the mind of an RPG designer


17Jan/16Off

Size Matters

The recent announcements of the 5th Edition SRD/OGL and the DM's Guild has got me really excited, and I've begun to look back on a large "incomplete"/"shelved" folder I have on m external hard drive.

There's a lot of things there that I don't even remember doing, but one thing stands out: the Revenge of the Crystal Scion campaign that I was creating (below text was adjusted to make it more Realms-centric and cater to the DM's Guild):

For the past several days, large mysterious crystals have been appearing at seemingly random stops across Faerun. And, about two days after they appear, they disappear... along with several square miles of land, leaving nothing behind but an enormous crater. Up to now these crystals have been appearing in seemingly random locations - in the middle of the desert, on the open sea, and deep within the mountains to the north, but when one of these crystals appears in the center of Waterdeep* the locals are understandably concerned. Something must be done to save the city from becoming another smoldering crater of nothingness.

Revenge of the Crystal Scion is a D&D 5th Edition adventure for a party of 10th-12th level characters, transporting them from the heart of Waterdeep* to deep within the astral plane, where a new threat emerges that threatens all of Faerun.

*: I say "Waterdeep", but I'm honestly not sure which city yet. Obliterating Waterdeep might not go over well with some people...

It's a bit hokey, sure, and that's likely due to the fact that it's the first high level adventure I attempt. But the one thing I like about this is that it has some of the best maps I've ever made.

RavensRock

Raven's Rock, the pirate stronghold floating amidst the ether.

The campaign is admittedly a trainwreck; there are lots of ideas I find rather cool, but it's a bit of a mess to tie them all together in such a way that makes sense. But the big problem is that the campaign is pretty massive: I'm predicting it to be three times the size of The Coming Dark, Chapter One... Right now it's 101 pages and practically half done. And, unlike TCD, by design it can't be easily split up into three parts, so it has to be done all at once (TCD Chapters Two and Three are designed but not written... yet).

This is a nasty habit of mine; I'm somewhat of a storyteller at heart, so I envision these long campaigns that tell a robust story. As a result, they pay the price in page count. I really need to start making smaller "one shot" adventures; those are actually easier to sell and a lot less work.

I've considered breaking up RotCS into component parts, and I'm sure I can probably make a few adventures out of it, but that somehow doesn't feel right. Is it worth the effort to piece this mess together and release another mega-campaign, or cannibalize it for parts and release three or four smaller adventures... discarding the rest?

So what do people want? Huge 100-200 page campaigns/adventure paths, or quick adventures that might take only a few sessions?

In the meantime, it seems like it's still a go to do The Coming Dark, Chapter One as a Kickstarter. Video... damn it, need a video!

 

12Jan/16Off

Hell Freezes Over

hell-froze-over-400x221

Well it finally happened... WotC has released the 5th Edition SRD, officially putting 5E within the bounds of the OGL and, at the same time, announced the DM's Guild.

I admit I wasn't sure if this day would come. Lord knows I've been harping over it since 5E was released (and, arguably, before that), and I've heard may a rumor as to when it would happen only to have the months fly by. But WotC pulled their version of Half-Life 2, keeping the world in the dark over the fact that this was going on until the day they dropped it on the world like an anvil.

Now, admittedly, what they did isn't exactly cut and dry and there are still a few questions that need to be answered. Hopefully a lot of those questions will be answered in the upcoming AMA on the 15th.

In the meantime, and I may not be 100% sure on all this, but here is my interpretation of what this means.

 

So it seems you can publish 5E content in two different ways:

1) Using the OGL

You create your own product and sell it however you want to, in any way you want that does not include the DM's Guild (see below). As is standard with the original OGL/SRD, you cannot use any of WotC's intellectual property: no deities, no named things (places, people, etc), no campaign settings, and the usual "god help you if you use this" rogue's gallery of monsters restricted due to being "product identity" (sorry, no beholders!).

You also cannot use any official D&D or WotC branding (other than any OGL logo they may eventually release... and I'm remaining hopeful they will) as is the case with most other OGL publications. What and how you reference the core materials is covered within the SRD; if it's in there you can reference it, but how to do that exactly I'm not sure about.

2) Using DM's Guild

According to the guidelines that seem to be part of the DM's Guild (which is, effectively, Drive Thru RPG), it seems you can use any of D&D's IP that would have otherwise been restricted using by the OGL... including those elements that fall under IP (beholders! Woo!). Admittedly I'm not 100% sure if this is the case, but it does make sense because of the nature of the Guild; you are under WotC's coverage, and you are effectively selling a product they sanction and make a profit on themselves.

Although it wasn't clear at first, it seems you are NOT required to make your product an integral part of the Forgotten Realms (this was confirmed by Chris Perkins on Twitter).

There is one caveat: If you sell on the DM's Guild, you can sell ONLY on the DM's Guild. In other words, you can't sell it anywhere else: can't sell it on your website, or Amazon, or even in stores. WotC effectively owns the rights to it and you get a cut of the profits... and it is a smaller cut than if you tried to sell it yourself... but you have to consider that you are now exposed to a much larger audience and promoted by WotC.

If WotC likes your work, there appears to be the possibility WotC acquiring your content and making more of it: publishing it under official WotC cover (which will allow you alternate sale venues), adding the material it to video games or other digital products, etc... It also displays your product to a much broader audience in an environment directly promoted by WotC; WotC will not openly acknowledge that 5E products exist anywhere else, so to get similar exposure you would have to advertise yourself... and effectively become a WotC competitor.

 

So what does this mean?

Let's take my current product - The Coming Dark, Chapter One - which is, as it stands now, is technically OGL compliant (well... 99% compliant, actually).

Option #1 above:

I publish it on my own as Darklight Interactive through my Drive Thru RPG storefront. I will make full profit on anything sold there.

I retain ownership of the product and can sell it anywhere except the DM's Guild itself. I will, however, not have anywhere near the exposure I would otherwise get on the DM's Guild and would have to do my own advertising... arguably against product WotC would be pushing themselves.

I cannot use any official WotC branding, and reference only things from the 5th Edition core that appear in the SRD. No beholders!

I can Kickstart it like I could any current OGL product.

Option #2 above:

If I publish it through the DM's Guild, I can ONLY sell it through the DM's Guild. I, technically, lose exclusive ownership to the product in that I can't sell it anywhere else.

I gain less of a percentage, but it is likely the product will sell more just by sheer numbers. A lot more people will be looking at it, and it will be exposed to a very targeted audience.

If WotC likes your product, they will promote your product. If they really like your product, they may help you publish it in alternate venues... or publish it themselves... or cram the content into a video game. Whatever. As I said above, think of it as them owning the product; you're along for the ride.

I can include content I would otherwise not have been able to, like beholders parading through Waterdeep.

Whether products listed in the DM's Guild could be Kickstarted is unclear. After all, Kickstarter itself can be considered a storefront... and that goes against the exclusivity the guild provides.

 

As it stands now, I will likely put The Coming Dark, Chapter One through the DM's Guild. I admit I'm not exactly thrilled in doing that, but the difference in exposure is monumental. I am not sure how the Guild's guidelines of being the exclusive storefront falls into the Kickstarter scheme, but I hope that will be addressed in the upcoming AMA... that will decide whether it is Kickstarted or not. If I can't Kickstart it to be a part of the DM's Guild, it will be published with minimal art... and I will likely have to pay for editing out of pocket.

Anyway, I think this is a very good step in the right direction for WotC. I really wish them all the best in this new venture, and I look forward to seeing what the publishers and fans out there bring to the world of D&D 5th Edition.

20Sep/15Off

Into the Light

I've been talking about this for a long time... Hell, the actual product has been in development for five years... But now I'm finally going to do it for real.

TCD_Site

My #1 pet project, my three part campaign called The Coming Dark, is *finally* going to go to Kickstarter. Like I said, I've been writing this thing for close to five years and the campaign has seen at least three different systems (4E, 13th Age and Pathfinder) before finally settling on being published through the OGL and being compatible with the 5th Edition of the Don't-Make-Us-Have-To-Say-It roleplaying system.

I've been crunching the numbers for a while now, putting together Kickstarter spreadsheets that inevitably contained a lot of red numbers. At first I wanted a physical product, a softcover or hardcover book of the adventure that I and many others can hold in my hands, but with the costs of editing and artwork I just couldn't make the numbers work without an absurdly high stretch goal for an adventure. So, like several other adventures and campaigns as of late, I'm going to go fully digital. That way I can drop as much money as I can on editing and creative for the project.

Now the only things I have left to do before launching it are:

  • I have an editor already signed up, but I do not officially have a creative artist signed up to do the cover or interstitial art. I know who I want, and am just waiting for their response (and, if you're reading this, *hint!* *hint!*).
  • I need to make a video. This could be considered a personal phobia of mine... as you can tell pictures of me are kind of hard to find, and those that you do find weren't actually taken by me. So I have to set my fears aside, record the video and pray I don't look like a total fool.

That being said, assuming I get the responses I need, the campaign for The Coming Dark, Chapter One might be submitted for Kickstarter review as early as the end of the week.

In an effort to be ready for the social media push, I created a signup site where you can register for notifications: http://tcd.dlimedia.com/

Really looking forward to this, and with all your support I trust I can make it a reality.

26Jul/15Off

Some 5th Edition Monsters

I've been recently re-tooling my campaign "The Coming Dark" with the hopes that I would launch a Kickstarter for it in the very near future.

One of the sections that I've completely rewritten is a scene where a bunch of drow would occupy a keep on the way to your primary objective. Although drow are interesting to some degree and challenging to a young party, after giving it a lot of thought they didn't really have much reason to be there. The BBEG was a high elf, so the thought of them working together was rather unlikely to begin with. And there wasn't any acceptable reason for drow to be wandering about the surface besides "elves are over there, and we hate them!"

Another reason I wanted to get rid of the drow is because of possible publishing implications. One could argue that drow are part of the OGL - after all, they're in Pathfinder - but the general consensus of it is that they are part of the D&D realm. Also, in order to fully comply with the OGL, I'd have to leave their lore out of it... and, let's face it, drow are kind of dependent on their lore. It defines who they are, and without it they're not much more than a mean elf.

So after removing them, replacing them with other creatures, I found myself with a few monsters I no longer intend to use. So, good samaritan that I am, here they are!

First off is the wood golem that I posted on Twitter. It's loosely based on the Pathfinder version, made into a CR 4 creature.

Secondly is the leader of the drow group, a mage named Draya. Originally she as a summoner because of where she was physically located in the adventure, but just looking at her stat block alone doesn't indicate anything summoner-like so I just left her as a plain ol' "mage".

Anyway, here ya go! Enjoy!

Leftover Monsters - Wood Golem and Drow Mage

18Jun/15Off

“Revenge of the Kobolds” is out!

RotK covers, by Val "Kick Girl" Hochberg

RotK covers, by Val "Kick Girl" Hochberg

After languishing in a self-imposed "development hell" that lasted about two years, my pride and joy... Revenge of the Kobolds... is finally released! FOR FREE!

The product is made even more awesome through the cover art by Val "Kick Girl" Hochberg!

Now, if WotC would get their act together and release a 5th Edition license maybe I can convert this module to 5th Edition and make it even MORE awesome! I'm also debating converting it to Pathfinder and/or 13th Age, time considering... We'll see if I can ever get around to that.

Revenge of the Kobolds: DM's Guide

Revenge of the Kobolds: Player's Guide

And, like I said, it's FREE! So GO GET IT!!!