Gosh, has it really been over three months since my last post?
Well, suffice to say that things have been somewhat hectic. I started a new job on April 1st and my work schedule has changed radically, so I usually get home extremely tired and not thinking about blogging. But I will hopefully get back to posting stuff soon once I get a little more available time.
But there's a big reason to celebrate! Darklight Interactive's A Night In Seyvoth Manor has been nominated in the "Best Free Product" category of the 2013 ENnie Awards!!! I admit I was counting the days 'til the nominations were released and was worried that I was building myself up for disappointment but, alas, there it is. So fingers crossed and let's see if we can win the thing, eh?
As for my development efforts, it's been somewhat of a mixed bag. I'd been working on Return of the Crystal Scion but I've become slightly disillusioned by it. As it stands now it has some areas that I'm rather proud of, but there are some monumental plot holes that I've been having a hard time filling. As a result, I have suspended further development on it. My intention is to take the larger parts of it - the Tomb of Iryk-Tep, the Sarafi tribe and their Caves of Wonder, The Obsidian Tower, etc. - and release those in some sort of side trek format. I also intend to release some parts that are simply too small for publication, such as my Sky Kraken creature for Pathfinder, here on this blog. So stay tuned for all that.
But recently I've been drawn back to my original campaign, The Coming Dark. I had already created it for D&D 4th Edition and it clocked in at close to 200 pages, but I now had issues with its initial design. You see, it was the first thing I'd ever done with D&D 4E - or with high end campaign design, for that matter - and it was somewhat "railroady". In a nutshell, I didn't like it one bit; I had a story in my head, but in my efforts to translate it to the game it just wasn't working.
So I've started a full redesign of it for use in the Pathfinder Roleplaying Game system. I'm changing quite a lot of it, using the Pathfinder design style which allows me to be much more flexible in what I can do. I'm not bound by the 4E balance, or the 4E GSL for that matter. It will be distributed in three parts, each part containing three chapters (or acts... haven't decided). And I feel it's a lot, lot better now so we'll see how it goes.
I also have Revenge of the Kobolds still sitting on my hard drive waiting for me to do something with it. It still lacks art so I'm hesitant to publish it as is, but as days pass I'm getting tired of holding it back. One of these days I'll just say "the hell with it" and unleash it on the world... when that day comes, I hope you enjoy it.
Finally, I kinda said I wasn't going to do it but I'm creating another small adventure (5 encounters) for D&D 4th Edition called A Festival of Magic, which is a proposal I pitched to WotC but they apparently didn't like (they never answered me, but still). I'm going to do an experiment with this one: once I complete and release the 4E version my plan is to convert this to as many other systems as possible. Pathfinder... 13th Age... DCC... Dungeon World... AGE... etc... Figure it's worth a shot trying that once.
Anyway, I'm still around so hopefully I'll get back to posting often.
Today I decided to try and get Revenge of the Kobolds finally out the door. It's been sitting on my drive for some time, and I think it's time it get some air and some feedback on whether the mechanic I put together actually works.
Here is the intro:
For as long as you can remember, you have been victims. Even after reducing the senseless attacks on nearby villages and trying to lead a peaceful, isolated life they still came. Every few weeks another group of “heroes” would barge in to your lair just because it was there, and they would not hesitate to try and kill everyone in sight and take all the precious things you’ve struggled to collect. Sometimes your clan was able to beat them back, but other times you simply weren’t so lucky. When your clan is going on their ninth chieftain in the last six months, you know you have a problem.
Most of the time you and your group of warriors were there to try and fight them, and sometimes you managed to kill one or two of them before having to inevitably retreat, but now it’s different. It’s as if they waited for you - the clan’s latest and most highly trained protectors - to leave on a routine scouting trip so they can waltz in and ravage your lair. The ninth chieftain and the remainder of your clan didn’t stand a chance this time.
Enough is enough! Your clan may have been decimated (again) and your latest leader may be dead, but there is no way you are going to let these paltry “heroes” get away with it this time. It’s time to go in there to take your lair back, and show these gutless intruders what a proud, fearless kobold is truly capable of!
Revenge of the Kobolds is a Dungeon and Dragons™ 4th Edition “challenge” adventure designed for between four and six 1st level characters. This adventure is designed similar in concept to the Lair Assault series of mini-adventures published by Wizards of the Coast. It is designed to be used within a single game session with characters specifically made for this challenge.
In this adventure the players are all kobolds who return to their lair only to find it occupied by “heroes”. They must reclaim their home by killing every intruder they find.
I would have published it already but it lacks art. Not for the PDF that is... I don't have any art for the listing on Drive thru RPG. So I'm going to spend a day and see what I (or someone else that's willing) can come up with.
As promised here, I intend to also release this product FOR FREE here and on Drive Thru RPG.
Once I get this out of the way, I can focus entirely on Return of the Crystal Scion (for Pathfinder) and an extra-special secret project that I'm hoping to complete for early April.
Stay tuned... The kobolds are coming in a matter of days!
So thanks to some really useful feedback from my editors, I have decided to release A Night in Seyvoth Manor for Dungeons and Dragons 4th Edition!
And, like I promised, I'm releasing it ABSOLUTELY FREE!
Here's the intro...
Few people in the village of Ravenshire spoke of the manor atop the hill to the north, and even fewer dared approach it. After the horrific events that happened there so many years ago many believe the mansion and the estate grounds to be cursed, haunted by the restless dead, and some of the village residents could swear they have seen movement and lights coming from the seemingly abandoned mansion.
Throughout the years the village has had its share of disappearances; most of them had been blamed on the harsh environment of the surrounding forest and the natural dangers of the world we live in, but recent evidence leads to the doorstep of the Seyvoth estate. And when two young women – Jessi and Lyssa Hawthorne, daughters of a village elder – go missing, the village immediately sent out search parties in to the surrounding area. Two separate groups of scouts passed through the iron gate at the entrance to the estate… and have never returned.
Now a local mystic warns of the danger looming in Seyvoth manor, how the daughters will soon be led towards the darkness and turn against the village they once called home. Are you brave enough to step through the gates and seek out the missing scouts and rescue the two women in distress? Are you willing to unravel the mysteries of the Seyvoth estate, even if it means risking your own life?
A Night in Seyvoth Manor is a Dungeons and Dragons 4th Edition adventure for a party of 6th level characters. It is intended to be played in a single session, and it is very much inspired by "fourthcore" but with kind of a different tone.
I still need to piece together the tactical maps in to a usable format; for now I'm just including an archive that contains the raw map JPEGs in 100 DPI format. Eventually, time permitting, I'll slice them up nicely in to a PDF.
I never got around to playtesting this the way I would have liked, so if you have any feedback regarding it I'd love to hear about it. Beyond that, I hope you enjoy this.
If this is well received, I will start working on a Pathfinder version almost immediately.
Anyway, here are the links. I really do hope you enjoy this.
Addendum: For those of you that may have issues with Drive Thru RPG, here is the "complete" download which includes the module itself, supplemental materials and tactical maps. Although I do have to say this: I would much rather you use the link above and get it through Drive Thru RPG because it's easier to track the numbers on it, it'll get you added to my mailing list for future products (if you are so inclined) and it places less of a burden on my poor server.
Thank you for your support.
Starting off the new year on the right foot, this blog has been surprisingly selected as Stuffer Shack's "Favorite Site of the Month" for January! I'm not kidding about being surprised... I mean, as of late I've only been posting once or twice a month, and the posts that I have written aren't up for a Pulitzer (or whatever the RPG blog equvalent is... an ENnie, I guess?) any time soon.
But I was selected, so I thought it was time to post something.
This past year has been interesting to say the least. I didn't accomplish everything I intended to do, but it worked out overall. "The Heart of Fire" was released to what has become a dry market, so much so that I'm sure the six people that bought it really enjoy it. Other products went out here and there, but while D&D is in design limbo there has been somewhat of a market shift.
As a result, I'm looking at 2013 a little differently. Here's what's in store for you all:
- "Revenge of the Kobolds" (D&D 4E) is being edited and reviewed by third parties. It will be released for free, without art (except for the map, anyway) on this site as soon as I feel comfortable. It might not be perfect, and it might not work very well mechanically, but it'll be released nonetheless. I predict that will be released by month's end, but don't hold me to that.
- "A Night in Seyvoth Manor" (D&D 4E) is undergoing similar editing and review, and will probably be releadsed on or about the same time as RotK. Because of the nature of this adventure it's much easier to port to other game systems, so I'm looking to port it at least to Pathfinder and, if all goes well, other systems (AGE, 13th Age, Hackmaster, DCC, etc.). I may even use Kickstarter to fund the development for the other systems; don't know yet. The initial D&D 4th Edition version will be released for free asd well.
- I'm imagining that my epic adventure "The Crystal Scion" will not have much public interest, so I have decided to convert what I have and finish development of it for the Pathfinder Roleplaying Game. It's a fairly high level adventure - I'm predicting between 12th and 15tyh level - so I'm somewht worried since I've never done anything like that before. It'll be an interesting experience to say the least. I don't know if there's a market or demand for such a thing, but I imagine the market to be better than what 4th Edition is now...
- My mega-campsign "The Coming Dark" has been going through some serious rework in my head; looking back on what is my first creation for 4th Edition I see a lot of things I did terribly, terribly wrong. So I'm reworking 99% of it and intend to release this for D&D Next as soon as it is possible (assuming it is possible... Licensing for Next is unknown at this time).
- I have a lot of other small projects in the works. Not sure what I'm going to do with them right now, but until D&D Next is released it might be a toss up between 4th Edition and Pathfinder.
- I have a couple of programs in the works, such as character and monster builders for D&D Next I've started on We'll see if they ever get to see the light of day.
Beyond that, stay tuned everybody... Lot more to come from us!
For the past two months, at least from a workload standpoint, I've been living through hell. So much so that I haven't had much a chance to get my two completed products - Revenge of the Kobolds and A Night in Seyvoth Manor - the needed attention to get them ready for publication. I haven't even been able to get my playtest going for Seyvoth.
But during that time I have released one tiny product, The Absent-Minded Alchemist... and even at its low price of $0.99 I've sold no more than six copies. The 4th Edition market is effectively dry, in no small part due to Wizards of the Coast's choice to seemingly pretend it doesn't exist. Heck, there isn't a single 4th Edition product in WotC's own gift guide.
So I have a bit of a dilemma... My intention was to use Kickstarter to fund the art for at least one of these products, but I can't help but think that creating a Kickstarter for a market that no longer exists seems like a waste. I can't in good conscience create a Kickstarter listing that I personally feel will inevitably fail. It makes no business sense.
Furthermore, I can't bring myself to publish and charge for a product that I personally feel is inferior or not the best that it can be. Sure, I might like the mechanics of the two modules, but to charge players any amount of money for a module with zero art in it just doesn't sit right. Yes, I've done that before... but it's always felt somewhat awkward.
So I've made some executive decisions:
- The D&D 4th Edition versions of Revenge of the Kobolds and A Night in Seyvoth Manor will be released FOR FREE on this site and on Drive Thru RPG once I feel comfortable about the mechanics and have given it at least one editing run through by someone other than myself.
- I am looking to convert Seyvoth Manor in to other game systems, most notably Pathfinder and a few others (13th Age, Hackmaster, earlier editions of D&D, etc...), and if I do these will probably have a small price to them (I'm not in it for the money, as you might be able to tell). Many have told me to create a "system neutral" product... the issue with that is that my thing is mechanics and "crunch", if you will, which goes contrary to making a neutral product.
- I will not be creating any more large scale 4th Edition products. I will probably create small side-treks like The Absent-Minded Alchemist or an occasional snippet of content here and there, but don't expect any 100+ page 4th Edition modules any time soon.
- Until "D&D Next" is closer to release and we have a better idea of what the licensing is going to be for it, I am going to keep myself busy somehow. Odds are that I may find myself doing some more Pathfinder work than I'm use to.
Revenge of the Kobolds will probably be released first because it's the smallest. It may not be perfect and I haven't playtested it as much as I would like, but I think releasing it is better than just having it sit on the virtual shelf without any exposure. I will also see if I can get the Seyvoth playtest off the ground one of these days.
I'm hoping that, with the release of "D&D Next", we'll have another D&D Renaissance and things will be much better. One can only hope...