A Walk in the Dark A look in to the mind of an RPG designer

16Jul/13Off

Long Overdue Update

Gosh, has it really been over three months since my last post?

Well, suffice to say that things have been somewhat hectic. I started a new job on April 1st and my work schedule has changed radically, so I usually get home extremely tired and not thinking about blogging. But I will hopefully get back to posting stuff soon once I get a little more available time.

Holy s%#@!!! We're nominated!!!

Holy s%#@!!! We're nominated!!!

But there's a big reason to celebrate! Darklight Interactive's A Night In Seyvoth Manor has been nominated in the "Best Free Product" category of the 2013 ENnie Awards!!! I admit I was counting the days 'til the nominations were released and was worried that I was building myself up for disappointment but, alas, there it is. So fingers crossed and let's see if we can win the thing, eh?

As for my development efforts, it's been somewhat of a mixed bag. I'd been working on Return of the Crystal Scion but I've become slightly disillusioned by it. As it stands now it has some areas that I'm rather proud of, but there are some monumental plot holes that I've been having a hard time filling. As a result, I have suspended further development on it. My intention is to take the larger parts of it - the Tomb of Iryk-Tep, the Sarafi tribe and their Caves of Wonder, The Obsidian Tower, etc. - and release those in some sort of side trek format. I also intend to release some parts that are simply too small for publication, such as my Sky Kraken creature for Pathfinder, here on this blog. So stay tuned for all that.

But recently I've been drawn back to my original campaign, The Coming Dark. I had already created it for D&D 4th Edition and it clocked in at close to 200 pages, but I now had issues with its initial design. You see, it was the first thing I'd ever done with D&D 4E - or with high end campaign design, for that matter - and it was somewhat "railroady". In a nutshell, I didn't like it one bit; I had a story in my head, but in my efforts to translate it to the game it just wasn't working.

So I've started a full redesign of it for use in the Pathfinder Roleplaying Game system. I'm changing quite a lot of it, using the Pathfinder design style which allows me to be much more flexible in what I can do. I'm not bound by the 4E balance, or the 4E GSL for that matter. It will be distributed in three parts, each part containing three chapters (or acts... haven't decided). And I feel it's a lot, lot better now so we'll see how it goes.

I also have Revenge of the Kobolds still sitting on my hard drive waiting for me to do something with it. It still lacks art so I'm hesitant to publish it as is, but as days pass I'm getting tired of holding it back. One of these days I'll just say "the hell with it" and unleash it on the world... when that day comes, I hope you enjoy it.

Finally, I kinda said I wasn't going to do it but I'm creating another small adventure (5 encounters) for D&D 4th Edition called A Festival of Magic, which is a proposal I pitched to WotC but they apparently didn't like (they never answered me, but still). I'm going to do an experiment with this one: once I complete and release the 4E version my plan is to convert this to as many other systems as possible. Pathfinder... 13th Age... DCC... Dungeon World... AGE... etc... Figure it's worth a shot trying that once.

Anyway, I'm still around so hopefully I'll get back to posting often.

14Nov/12Off

The Absent-Minded Alchemist

A couple of months ago some of us had an idea for a special project, but due to our lives getting a little more complicated than we had planned that project has yet to develop. Maybe some day it will, but not now.

I had created a short, two encounter side trek/delve for this project, which I am now releasing under the name The Absent-Minded Alchemist. The delve developed from an hook presented by The Angry DM through Twitter, and I simply couldn't get the idea out of my head for a few days so I went ahead and wrote it up.

Here is the intro text:

     The great alchemist Zaelin has made quite a reputation for himself in these parts. Although he makes quality alchemical mixtures, potions and other items he is noticeably absent-minded and, in some cases, careless about how he goes about creating these mixtures. He’s had his share of accidents, ranging from injuring half a dozen apprentices to destroying a large portion of his home.

     Most recently Zaelin has gotten in to the nasty habit of disposing of his failed mixtures simply by pouring them down the drain. Over time these highly volatile mixtures have eaten through the city’s sewer system and accumulated in the ground beneath his feet. There, the other smaller residents of the city – the countless rats that live underground – have been exposed to these alchemical mixtures and have been the victims of some rather nasty side effects.

     Now Zaelin has a problem: his basement is full of rats, but these aren’t the normal rats he’s use to. They have been infused with alchemical energies by his own hand, and they are too many of them for the hapless wizard to deal with himself.

     If only a group of adventurers could come by and deal with the problem...

Hope you enjoy!

The Absent-Minded Alchemist on Drive Thru RPG