A Walk in the Dark A look in to the mind of an RPG designer

      

14Nov/12Off

The Absent-Minded Alchemist

A couple of months ago some of us had an idea for a special project, but due to our lives getting a little more complicated than we had planned that project has yet to develop. Maybe some day it will, but not now.

I had created a short, two encounter side trek/delve for this project, which I am now releasing under the name The Absent-Minded Alchemist. The delve developed from an hook presented by The Angry DM through Twitter, and I simply couldn't get the idea out of my head for a few days so I went ahead and wrote it up.

Here is the intro text:

     The great alchemist Zaelin has made quite a reputation for himself in these parts. Although he makes quality alchemical mixtures, potions and other items he is noticeably absent-minded and, in some cases, careless about how he goes about creating these mixtures. He’s had his share of accidents, ranging from injuring half a dozen apprentices to destroying a large portion of his home.

     Most recently Zaelin has gotten in to the nasty habit of disposing of his failed mixtures simply by pouring them down the drain. Over time these highly volatile mixtures have eaten through the city’s sewer system and accumulated in the ground beneath his feet. There, the other smaller residents of the city – the countless rats that live underground – have been exposed to these alchemical mixtures and have been the victims of some rather nasty side effects.

     Now Zaelin has a problem: his basement is full of rats, but these aren’t the normal rats he’s use to. They have been infused with alchemical energies by his own hand, and they are too many of them for the hapless wizard to deal with himself.

     If only a group of adventurers could come by and deal with the problem...

Hope you enjoy!

The Absent-Minded Alchemist on Drive Thru RPG

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  1. I’m not running anything fantasy based at the moment, but the idea is nice and simple, elegantly so in fact, so I might take a swing at doing something similar in my current sci-fi game.


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